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AgeCommit message (Collapse)AuthorFilesLines
2010-11-22Small changesSimon2-10/+9
2010-11-22Concrete fixSimon1-0/+2
2010-11-21Fixed ehole, made wall code use defines, wall specific deletion.Philip5-27/+72
2010-11-20Made wall code use #defines. small fix for adjustabl brush.Philip6-181/+131
2010-11-19Fixed SWCH for real. Fix repeating spark while creating it. Adjustable x and ↵Philip5-74/+136
y for brushes.
2010-11-19Added FRZZ FRZW GRAV. add square brush, hit tab to switch between the two. ↵Philip5-23/+133
pipe ctype saves.
2010-11-18Added element replacement ability. hit insert. capslock is shift-alt so you ↵Philip5-56/+70
can do lines/boxes with specific element erase. read post for other changes
2010-11-18Added PIPE, yay. Added whole menu sections to be able to be specifically ↵Philip5-10/+238
deleted.
2010-11-17Added a different velocity/pressure display. Added old fireworks i made.Philip5-9/+137
2010-11-16added WARP PUMP fix alt-click select.Philip3-22/+82
2010-11-15Added BCLN LOVE WTF. description on forum post. A fix for loading COAL. made ↵Philip6-83/+284
everything use the #defines for cmode (ex. CM_HEAT instead of 5).
2010-11-13Fix movement of fog and fixed life exchange.Philip2-2/+2
2010-11-12First release of the modPhilip4-7/+60
2010-11-12oopsPhilip1-1/+1
2010-11-12moved nothing display after stickman.Philip1-8/+8
2010-11-12stupid git, no icon for nothing display, why would there be onePhilip1-1/+1
2010-11-12Nothing display, for pilojo, called it cracker display for lulz, also won ↵Philip4-12/+25
the race against antb, which didnt last long, he went on a baloon trip.
2010-11-11CRAC improvements. Resistant to fire when wet, steams when hot, fixed wall ↵Philip2-40/+92
errors.
2010-11-11Updating with all new changesPhilip7-258/+363
2010-11-10fixed tiny bug where it wouldnt diffusePhilip1-11/+11
2010-11-10CRAC has real diffusion and gets darker with more water. you can see the ↵Philip2-8/+22
water moving around.
2010-11-10Fix for AntimatterFacialTurd1-3/+3
2010-11-10Version NumberFacialTurd1-1/+1
2010-11-10made myself for AntB because he is a bad coder, here you goPhilip2-2/+61
2010-11-09Slight changes, added some commentsPhilip2-6/+6
2010-11-09Fixed particle delete bugSimon1-4/+7
2010-11-09Added 3 more life typesPhilip4-18/+27
2010-11-09made fasterPhilip7-46/+60
2010-11-08small fix so it goes at the right speed.Philip1-1/+1
2010-11-07Increased efficiency a lot, GoL only runs when there is a GoL particle, and ↵Philip3-45/+50
other small checks to make it faster. Blank screen fps went from 44 to 60, with a few particles, 44 to 55.
2010-11-07Removed old fix, not needed. And fixed loading of other saves with GoL ↵Philip1-18/+1
particles on screen
2010-11-07slight changePhilip2-2/+2
2010-11-07compressed code, yay and a grid for rule sets.Philip2-248/+42
2010-11-07added amoeba, move, pseudo life, and diamoeba particlesPhilip4-22/+154
2010-11-06added Day&Night life particlesPhilip4-3/+40
2010-11-06Added high life, assimilation, and 2x2 to life particles, and put it in its ↵Philip5-64/+121
own menu section.
2010-11-06One last thingSimon1-1/+1
2010-11-06Visual Studio and MinGW comapatbilitySimon6-22/+22
2010-11-06GOL wraps around the edgesPhilip1-7/+27
2010-11-06git is weird...Philip1-2/+4
2010-11-06GOL works 100% now. todo: make some way to set GSPEED from ingame, and is ↵Philip5-25/+47
the number of frames per generation.
2010-11-05fixed SWCH bugJoJoBond1-8/+8
2010-11-05fixed SWCH bugJoJoBond2-2/+16
2010-11-05fixed SWCH bugJoJoBond1-6/+0
2010-11-05Merge branch 'master' of github.com:JoJoBond/The-Powder-ToyJoJoBond35-0/+15830
2010-11-05fixed: SWCH bugJoJoBond1-0/+6
2010-11-05Made it go faster, once per frame, and cool heat colors.Philip4-4/+11
2010-11-05LOL GOL WORKSPhilip5-6/+67
2010-11-03Gah, another attemptSimon1-1/+5
2010-11-03Another possible fix for the search bugSimon1-0/+1