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2012-08-09actually add dcolor getting, implement tpt.display_modejacob11-2/+4
2012-08-09fix set_property not checking stacked particles, add dcolor property setting/...jacob11-14/+14
2012-08-09Reset emp flash when the save is cleared/loadedjacob11-0/+1
2012-08-06Fix graphics function crashjacob11-10/+10
2012-08-02Fix salt/water proportions when dissolving into DSTW as welljacksonmj1-2/+4
2012-08-02Consistent proportions of WATR and SALT in SLTWjacksonmj4-6/+12
2012-08-02Keep zoom window open when undoingjacksonmj1-1/+1
2012-08-02Version Incrementchaos.powdertoy.co.uk1-2/+2
2012-08-02Merge branch 'master' of github.com:FacialTurd/The-Powder-ToySimon Robertshaw1-2/+2
2012-08-02Fix zoom in deco modeSimon Robertshaw1-3/+13
2012-08-02Version Incrementchaos.powdertoy.co.uk1-2/+2
2012-08-02Make console_ui cover up right menu marginSimon Robertshaw1-1/+1
2012-08-02Add console show button to quick menuSimon Robertshaw1-0/+1
2012-08-02Remove intro text when using ptsave: handlerSimon Robertshaw1-4/+1
2012-08-02move some key stuff out of sdl_poll, zoom won't be triggered even when disabl...jacob13-98/+109
2012-08-01Version Incrementchaos.powdertoy.co.uk1-2/+2
2012-08-01Disable decorations by defaultSimon Robertshaw1-0/+1
2012-07-24Correct pasting text within existing text, courtesy of jacob1Simon Robertshaw1-1/+1
2012-07-190 is a valid value for activeMenujacksonmj1-1/+1
2012-07-19Version Incrementchaos.powdertoy.co.uk1-1/+1
2012-07-12Now stickmen can shoot plasma.Savely Skresanov1-1/+4
2012-07-09Version Incrementchaos.powdertoy.co.uk1-2/+2
2012-07-09Add ptypes.enabled checks to a few more placesjacksonmj10-15/+15
2012-07-09Salt should only melt ice that is above saltwater freezing temperaturejacksonmj1-1/+1
2012-07-08Optimization for GoL, Added brush size and mouse wheel to lua!cracker646-27/+38
2012-07-08This should fix PLNT lag just a little bit... (mostly after shooting through ...cracker641-1/+1
2012-07-06Version Incrementchaos.powdertoy.co.uk1-2/+2
2012-07-06Ensure an array terminator is only written if the signs array actually exists.Simon Robertshaw1-1/+1
2012-07-03Version Incrementchaos.powdertoy.co.uk1-2/+2
2012-06-29C5 should not explode when touching cold INSLjacksonmj1-1/+1
2012-06-29Ensure any clicks on stacked save link signs only open the first found sign.Simon Robertshaw1-0/+1
2012-06-28Stop STKM being able to jump on the bottom of the screenjacksonmj1-5/+6
2012-06-28Prevent acid from eating broken glassjacksonmj1-1/+1
2012-06-28Prevent STKM falling through activated PVOD with a ctype that isn't STKMjacksonmj1-5/+18
2012-06-28Make VOID and BHOL eat stickmen againjacksonmj1-0/+13
2012-06-28Use atan2 for LIGH angle calculationsjacksonmj2-7/+9
2012-06-26Reduce rate of lightning creation by clonejacksonmj4-4/+4
2012-06-26Lightning direction affected by Newtonian gravityjacksonmj2-19/+22
2012-06-26Allow INST to be sparked directly with the brushjacksonmj1-0/+5
2012-06-26Fix infinite loop when flood_INST finds some INST with a non zero life valuejacksonmj1-9/+29
2012-06-24Version incremenetSimon Robertshaw1-3/+3
2012-06-23FIRW: less advection, and don't go faster when multiple fire particles are to...jacksonmj2-1/+2
2012-06-22Completely remove SING formation from fusionjacksonmj2-2/+0
2012-06-22Only create one NBLE particle for each fusing H2 particlejacksonmj1-6/+0
2012-06-22fix compression during fusionJacob15-24/+20
2012-06-22Reset particle flags in create_partjacksonmj1-0/+1
2012-06-22Allow stickman head to go through everythingjacksonmj1-1/+25
2012-06-22Prevent STKM floating in gasesjacksonmj1-1/+1
2012-06-21Gravity modes and Newtonian gravity for fireworksjacksonmj5-18/+72
2012-06-21Fix minor bug with deco sample tooljacksonmj1-3/+3