| Age | Commit message (Collapse) | Author | Files | Lines |
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need to press to toggle them
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fix flood fill delete issue
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paste (fixes stacking glitch)
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not tmp, so they work when paused
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fixes #126
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goes to the edges, while particle fill will only ignore walls it can't exist in, and flood particle erase won't check for walls / edges at all
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corrupting TRON colors and making it all blue
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mode in visual studio
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to load to quit, and the threads don't access any of PreviewModel's data
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Updated the readme for my name to match the one in the introtext.
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documentation: generated code indicates that it is generated
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fix PSTN coloring
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powders, and debug hud. Also save ambient heat in saves, and add a warning in the intro text in betas that you can't save publically
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scheme
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* only usable by Lua
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, fixes #108
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to fix problems in issue #110
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deleting a save, or unpublishing one. Also don't use session key in url to add a comment since it isn't needed
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position in HUD on the edges of the screen
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#98 but needs to be done from the server
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some lua iterators
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// no one uses it yet, so it shouldn't break anythign really
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and horizontal movement.
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indicate whether higher bytes are used
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the thing CLNE does, drawing upon it will set ctype; and what BCLN does to CLNE - disables #1). Made use of the two new properties
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previous particles. Also allow the deco editor to color energy particles instead
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