summaryrefslogtreecommitdiff
path: root/includes/powder.h
AgeCommit message (Collapse)AuthorFilesLines
2011-01-29Merge remote branch 'cracker64' into devjacksonmj1-16/+16
Conflicts: includes/element.h includes/powder.h src/elements/firw.c src/elements/legacy.c src/elements/phot.c src/elements/sprk.c src/graphics.c src/main.c src/powder.c
2011-01-29finally fixed visual studio compiling, yayCracker641-2/+2
2011-01-29Other things overwritten, and changes from jacksonmjCracker641-2/+2
2011-01-29oops, silly copy file, and fixed the new GoL from simon's fail merging.Cracker641-15/+15
2011-01-28update to latestCracker641-345/+451
2011-01-28INWR should cool after being sparked; and correct function parametersjacksonmj1-3/+3
Also correct grule size and replicate existing freezing point behaviour for lava with strange ctypes.
2011-01-28Restore cracker64 changes overwritten by mergejacksonmj1-11/+10
2011-01-27Merge with jacksonmj, Warning: potential for lot of bugsSimon1-345/+451
2011-01-20quartz shouldn't have prop_conducts, and fixed visual studio compilingCracker641-1/+1
2011-01-19revert all limit changes, a little too glitchy, can be done later when ↵Cracker641-42/+42
current limit is reached.
2011-01-18test with increased element limit, there seems to be no performace decrease ↵Cracker641-2/+2
to me anyway. element limit of 4096
2011-01-17more life types using states, put them in new menu. Maybe get some way to ↵Cracker641-5/+15
switch to new menu on mouseover of last spot of current life menu
2011-01-16Made GoL code work with more advanced rules with different life states, ↵Cracker641-24/+39
giving more interesting rules.
2011-01-15Merge branch 'cracker64' into devjacksonmj1-0/+2
Conflicts: includes/powder.h src/graphics.c src/main.c src/powder.c
2011-01-15Attempt fix for some cases of fast particles going through obstaclesjacksonmj1-0/+1
Also change direction_to_map again, to revert to original version (which has problems with some diagonal surfaces, but doesn't have noticeable inaccuracies) for refraction.
2011-01-14a fix so photons can be deleted and show up on HUD :)Cracker641-0/+2
2011-01-13Split elements/misc.c into separate functionsjacksonmj1-7/+13
2011-01-13Correct spellingjacksonmj1-14/+14
2011-01-13Merge element state into ptypes.jacksonmj1-307/+146
All of the pstates array except .state was replaced by ptransitions.
2011-01-13Exaggerate convection, misc rearrangement + fixesjacksonmj1-4/+4
2011-01-11Merge branch 'upstream' into devjacksonmj1-4/+10
2011-01-10Finish update function cleanupjacksonmj1-3/+3
2011-01-09Better channel handlingjacksonmj1-3/+3
2011-01-09Begin cleanup of update functionsjacksonmj1-0/+7
2011-01-09update with simon, and some other changes from jacksonmj.Cracker641-11/+11
2011-01-08Merge branch 'master' of git://github.com/cracker64/The-Powder-ToySimon1-0/+1
2011-01-08add ctype transfer to portalCracker641-0/+1
2011-01-08Function pointers + minor adjustments.jacksonmj1-10/+12
2011-01-08New Element from cracker - BOYLSimon1-1/+4
2011-01-08forgot BOYL descriptionCracker641-1/+1
2011-01-08BOYL, a gas that evens out pressure related to its temp, kind of a gas PUMP, ↵Cracker641-1/+4
but not really, BOYL+WATR=FOG BOYL+O2=WATR, possibly hydrogen in the future?
2011-01-08Changes from crackerSimon1-4/+4
2011-01-08Yet more function pointers.jacksonmj1-6/+11
2011-01-07Further function pointers.jacksonmj1-8/+14
2011-01-07More electricity rewrite.jacksonmj1-2/+4
2011-01-07Tidy up.jacksonmj1-1/+1
2011-01-07Some more function pointersjacksonmj1-19/+38
2011-01-07Rewrite electricity code.jacksonmj1-2/+2
2011-01-07Use PROP_CONDUCTS more.jacksonmj1-9/+9
2011-01-07More function pointers.jacksonmj1-24/+46
2011-01-07Replace pstates and some pressure ifs with array.jacksonmj1-1/+179
2011-01-07Start function pointersjacksonmj1-8/+24
2011-01-06Astyle.jacksonmj1-326/+326
2011-01-05update, and another small ARAY feature, goes through SWCH.Cracker641-1/+1
2011-01-05Few changes and fixes from cracker for ptypesSimon1-4/+4
2011-01-05INST enabled. INST modifier for ARAY - makes it not stopSimon1-1/+1
2011-01-05better liquid movement in radial gravity, '=' resets pressure, cannot draw ↵Cracker641-2/+3
stickman on clone anymore, 'w' does not work when stickman2 is out, use shift-w.
2011-01-04Easier fancy effects, by MurSimon1-2/+3
2011-01-04update with simon, and shift-v now does every other frame properlyCracker641-0/+2
2011-01-04Gravity control by MoachSimon1-0/+2