| Age | Commit message (Collapse) | Author | Files | Lines | |
|---|---|---|---|---|---|
| 2013-10-17 | Ignore invalid walls in some old saves, so that they load correctly | jacksonmj | 1 | -35/+41 | |
| E.g. save 10631 from old server | |||||
| 2013-09-12 | fix SOAP crashes by making sure particle id's are between 0 and NPART. Also ↵ | jacob1 | 1 | -3/+9 | |
| cut off .life to between 0 and 65535 when saving | |||||
| 2013-09-12 | save pavg[] in saves, for VIRS, PIPE, and STOR | jacob1 | 1 | -2/+25 | |
| 2013-09-08 | Missing breaks in readOPS | jacksonmj | 1 | -0/+4 | |
| Causing some elements to be loaded incorrectly | |||||
| 2013-08-30 | move QRTZ .tmp into .tmp2 and .ctype into .tmp, fixes bug where sparking ↵ | jacob1 | 1 | -0/+15 | |
| QRTZ resets .ctype and stops it from growing | |||||
| 2013-08-29 | Add a way for photons to set the colour of FILT (major version bump required) | jacksonmj | 1 | -0/+16 | |
| Also add some new FILT modes, and make FILT modes affect BIZR and BRAY colour in the same way as they affect photon colour. Photons passing next to DTEC will set the colour of all FILT in a straight line starting from any FILT adjacent to the DTEC (a bit like an ARAY beam), and the exact colour of the photon will be used for FILT interactions instead of the colour based on temperature. FILT tmp=4: red shift, tmp=5: blue shift. Size of shift determined by FILT temperature. tmp=6: FILT has no effect on photon colour (possible before by using invalid tmp modes, but here's a supported method of doing it. Invalid tmp modes should be automatically replaced in existing saves). Also, FILT mode is now described in the HUD. | |||||
| 2013-07-15 | 'n' to toggle Newtonian Gravity, quickoption tooltips show which keys you ↵ | jacob1 | 1 | -1/+1 | |
| need to press to toggle them | |||||
| 2013-07-02 | save more settings in powder.pref like ngrav_enable, aheat_enable, pretty ↵ | jacob1 | 1 | -4/+18 | |
| powders, and debug hud. Also save ambient heat in saves, and add a warning in the intro text in betas that you can't save publically | |||||
| 2013-06-24 | fix version tagging in saves | jacob1 | 1 | -2/+2 | |
| 2013-06-10 | Signed integers can be negative, so prop>x does not always correctly ↵ | jacksonmj | 1 | -5/+5 | |
| indicate whether higher bytes are used | |||||
| 2013-05-16 | remove unneeded / duplicate constants, fix SPC_AIR/other tools so it won't ↵ | jacob1 | 1 | -0/+8 | |
| conflict with lua elements (the 11th one won't work right now) | |||||
| 2013-03-06 | remove auto generated comments from all files, fix some missing tabs, remove ↵ | jacob1 | 1 | -3/+3 | |
| unused variables from config.h | |||||
| 2013-03-03 | PSTN ctype sets the element that stops it, FRME with a tmp of one is ↵ | jacob1 | 1 | -0/+3 | |
| non-sticky (doesn't pull) | |||||
| 2013-02-24 | fix 4 MB memory leak on every save | jacob1 | 1 | -0/+10 | |
| 2013-02-24 | fix problems found with valgrind with shifting stamps and saving | jacob1 | 1 | -7/+7 | |
| 2013-02-24 | fix crash when hovering the mouse over invalid wall types | jacob1 | 1 | -0/+6 | |
| 2013-02-17 | Tag origin version info in save files | Simon Robertshaw | 1 | -0/+11 | |
| 2013-01-19 | Revert "move version info to version.h, no longer needs full recompile on ↵ | Simon Robertshaw | 1 | -1/+0 | |
| version change" This reverts commit b3a2ab735b76185715d7efd848659ef87ca70405. | |||||
| 2013-01-15 | move version info to version.h, no longer needs full recompile on version change | jacob1 | 1 | -0/+1 | |
| 2013-01-13 | change some free/malloc's back to delete/new's | jacob1 | 1 | -81/+81 | |
| 2013-01-06 | fix mismatched free()/delete's | jacob1 | 1 | -1/+1 | |
| 2012-12-18 | make sure that simulation variables are initialized, fixes things like water ↵ | jacob1 | 1 | -0/+6 | |
| equalization always being on in old saves | |||||
| 2012-12-16 | Fix crash in GameSave::serialiseOPS | jacksonmj | 1 | -1/+1 | |
| Only particlesCount particles have been copied from the Simulation. All the rest are uninitialised, and may have coordinates outside the game area. Using those uninitialised coordinates in the index for partsPosFirstMap may cause a crash. | |||||
| 2012-12-16 | Don't print PSV debug information when compiled for release | Simon Robertshaw | 1 | -0/+2 | |
| 2012-12-12 | fix walls loading incorrectly in extremely old saves. Fix some invalid save ↵ | jacob1 | 1 | -31/+31 | |
| formats being loadable (it was onlychecking the 'O' in OPS) | |||||
| 2012-12-09 | C++erific text cleaner function, also, it's a good idea to actually clean ↵ | Simon Robertshaw | 1 | -6/+2 | |
| text coming from signs... | |||||
| 2012-12-06 | fix compiling warnings / error | jacob1 | 1 | -4/+4 | |
| 2012-11-12 | Remove some debug printing | Simon Robertshaw | 1 | -2/+4 | |
| 2012-11-12 | Element palette for automatic element ID/mod mapping | Simon Robertshaw | 1 | -2/+32 | |
| 2012-10-26 | limit the number of signs that can be placed | jacob1 | 1 | -9/+1 | |
| 2012-10-01 | Fix wall clipping during stamp rotation | Simon Robertshaw | 1 | -2/+2 | |
| 2012-09-03 | Ensure saves are expanded in memory when performing translate operations. ↵ | Simon Robertshaw | 1 | -0/+2 | |
| Fixes #174 | |||||
| 2012-08-25 | OPS: Fix byte order when unpacking 4 byte tmp fields | Simon Robertshaw | 1 | -1/+1 | |
| 2012-08-21 | Correct particlesCount when reading PSv format, particlesCount was being ↵ | Simon Robertshaw | 1 | -1/+1 | |
| assigned to the last index and thus was one less that desired. fixes #138 | |||||
| 2012-08-20 | TPT: Powered pipe, based on jacob1's commits | Simon Robertshaw | 1 | -0/+13 | |
| 2012-08-19 | Herp derp, forgot to call dealloc in GameSave destructor | Simon Robertshaw | 1 | -1/+1 | |
| 2012-08-19 | Looks like calling the destructor manually is not a good idea. | Simon Robertshaw | 1 | -4/+31 | |
| 2012-08-17 | Load signs from OPS data | Simon Robertshaw | 1 | -1/+11 | |
| 2012-08-13 | Precompile some headers. Fix sconscript to prevent recompiling everything | Simon Robertshaw | 1 | -0/+2 | |
| 2012-08-12 | Use forward declarations more to avoid excessive includes | Simon Robertshaw | 1 | -12/+12 | |
| 2012-08-01 | Local Saving, Server Saving rewrite | Simon Robertshaw | 1 | -0/+9 | |
| 2012-07-28 | Corrections to GameSave to prevent conflicts in the Expanded state, improve ↵ | Simon Robertshaw | 1 | -1/+16 | |
| Save preview comments display | |||||
| 2012-07-28 | Collapse gamesave to save space in memory | Simon Robertshaw | 1 | -16/+106 | |
| 2012-07-27 | Local file browser + some more interesting things like Progress bar UI component | Simon Robertshaw | 1 | -22/+77 | |
| 2012-07-25 | TPT: Gravity modes and Newtonian gravity for fireworks 31ce22f122 | Simon Robertshaw | 1 | -2/+2 | |
| 2012-07-25 | TPT: Save an extra tmp2 byte, for EXOT fed8b7b2ccc | Simon Robertshaw | 1 | -2/+12 | |
| 2012-07-25 | TPT: Replace all explosion sparks with new element (EMBR) 1d5b081942 | Simon Robertshaw | 1 | -1/+56 | |
| 2012-07-20 | Use exceptions instead of goto to corrup state. Fix Fan wall loading with ↵ | Simon Robertshaw | 1 | -33/+97 | |
| PSV and New wall IDs with OPS | |||||
| 2012-07-20 | Ensure GameSave internal pointers are NULL at the start | Simon Robertshaw | 1 | -4/+26 | |
| 2012-07-06 | Move array terminator for sign saving into if statement | Simon Robertshaw | 1 | -1/+1 | |
