| Age | Commit message (Collapse) | Author | Files | Lines |
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pretending it worked
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need to press to toggle them
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powders, and debug hud. Also save ambient heat in saves, and add a warning in the intro text in betas that you can't save publically
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deleting a save, or unpublishing one. Also don't use session key in url to add a comment since it isn't needed
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indicate whether higher bytes are used
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also fix the other crash when exiting the game from inside of one of these windows, because first Client::Shutdown would delete all active requests and only later ~Engine would delete _state, which delets the ServerSaveActivity window, which tries to close the active render request
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conflict with lua elements (the 11th one won't work right now)
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also bug, I had some weird formatting that broke the json parsing
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game, Asynchronous HTTP POST
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of Request
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the proxy string)
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avatars in previewview
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replacing some .c_str() pointers in client.cpp
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I'm not sure if this pthread usage is ideal, but it does seem to work on linux.
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unused variables from config.h
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non-sticky (doesn't pull)
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version change"
This reverts commit b3a2ab735b76185715d7efd848659ef87ca70405.
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