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conflict with lua elements (the 11th one won't work right now)
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also bug, I had some weird formatting that broke the json parsing
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game, Asynchronous HTTP POST
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of Request
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the proxy string)
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avatars in previewview
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replacing some .c_str() pointers in client.cpp
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I'm not sure if this pthread usage is ideal, but it does seem to work on linux.
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unused variables from config.h
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non-sticky (doesn't pull)
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version change"
This reverts commit b3a2ab735b76185715d7efd848659ef87ca70405.
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equalization always being on in old saves
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attempted to do MVC right?
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Only particlesCount particles have been copied from the Simulation.
All the rest are uninitialised, and may have coordinates outside the
game area. Using those uninitialised coordinates in the index for
partsPosFirstMap may cause a crash.
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