| Age | Commit message (Collapse) | Author | Files | Lines | |
|---|---|---|---|---|---|
| 2011-10-25 | Fixes to EMP and speed/zoom for FBO texture | Simon Robertshaw | 1 | -11/+14 | |
| 2011-10-25 | Merge latest with graphicstest | Simon Robertshaw | 1 | -0/+125 | |
| 2011-10-23 | Compatibility with MSVC - devast8a | Simon Robertshaw | 1 | -2/+2 | |
| 2011-10-13 | Some changes to LIGH/EMP/TESC based on changes in MaksProg's mod v0.3 | jacksonmj | 1 | -3/+3 | |
| Weaker and shorter EMP flash. TESC has correct tmp value when created with replace mode. LIGH harms STKM. Gravity affects LIGH in create_part if p==-2, instead of in update_LIGH, so that TESC lightning is not affected by gravity. | |||||
| 2011-10-13 | Don't heat elements which don't conduct heat | jacksonmj | 1 | -1/+1 | |
| 2011-10-13 | Some work on DEST, EMP, LIGH | jacksonmj | 1 | -86/+94 | |
| Change indentation to tabs, respect temperature limit (if a hotter reaction is required, should raise temp limit instead of ignoring it). DEST: fix TYPE_SOLID check, and prevent it displacing DMND EMP: randomise DLAY delay instead of heating it (since DLAY does not melt and does not transfer heat) Fix nearest_part so that t=-1 does not include dead particles | |||||
| 2011-10-10 | Elements, LIGH, TESC, EMP and DEST thanks to MaksProg | Simon Robertshaw | 1 | -0/+102 | |
