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path: root/src/elements/neut.c
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2012-11-17Remove old codeSimon Robertshaw1-172/+0
2012-07-09Add ptypes.enabled checks to a few more placesjacksonmj1-1/+1
2012-06-13Update to EXOT that makes it permeable to neutrons as well as electrons. ↵Catelite1-0/+2
Neutrons cause a water>distilled water spread that enables EXOT's copy function, at its original speed. Electrons reset mode, but not tmp2. Trippy monochrome colors for copy mode. Conflicts: src/elements/exot.c
2012-06-10Revert "Make THDR TYPE_ENERGY again, so it goes in photon map"jacksonmj1-2/+2
This reverts commit 8b20bfd764308fddc1280b8a9d030e77503d0b0c. TYPE_ENERGY makes THDR move like photons, and means adjacent particles don't conduct as much heat from it (since the heat conduction code only looks for particles in pmap, not photons). Heat transfer could be fixed by increasing THDR's heat conductivity, but gas or powder movement is probably better than photon movement for THDR.
2012-06-09Make THDR TYPE_ENERGY again, so it goes in photon mapjacksonmj1-2/+2
Will simplify checking for excessive stacking
2012-05-24remove lastx/lasty variables when OGLR is disabledJacob11-0/+2
Conflicts: src/graphics.c
2012-05-12Fancy motion blur for OpenGL, fix a lot of dialogues in OpenGL, fix gravity ↵Simon Robertshaw1-1/+4
lensing in OpenGL, ensure Phot and Neut are PMODE_ADD, not FLAT
2012-05-11New element: Titanium, absorbs some neutrons, acts as a solid wall to air. ↵Simon Robertshaw1-0/+5
Move blockair filling into update_particles so it can be used by elements
2012-05-06Added GPLv3+ license headers to all files in src/elements/Aditya Vaidya1-0/+15
2011-10-19Glow, Fire, Smoke, blob and flat particle effects in OpenGLSimon Robertshaw1-1/+1
2011-10-12Implement more particle graphicsSimon Robertshaw1-0/+11
2011-08-27Remove blocking walls from pmapjacksonmj1-1/+1
2.5% speed increase on a screen full of water
2011-08-10Update parts_lastActiveIndex when creating neut/photjacksonmj1-0/+1
2011-06-11Fix a load of memory leaksjacksonmj1-5/+1
Also fix some compiler warnings (missing headers, wrong pointer type for modf, etc) and move variable declarations for Visual Studio.
2011-05-24Fix sim options description, GOO and DEUTjacksonmj1-5/+5
2011-05-19Fix DEUT explosionjacksonmj1-2/+5
2011-05-14Decoration has a color menu. GoL uses less memory(17MB less), and probably ↵Cracker641-5/+3
a bit faster.
2011-05-14fix neutron cloningSimon Robertshaw1-6/+0
2011-04-25Fix pause with gravity and test deuterium improvementsSimon Robertshaw1-3/+51
2011-04-22Restrict temperature in DEUT explosionjacksonmj1-1/+1
2011-04-01Fix Neutrons and clone typesSimon1-1/+7
2011-02-18NEUT fixed to dust and fwrk reaction.Cracker641-2/+2
2011-01-28Change include file for element update functionsjacksonmj1-1/+1
2011-01-11Small fixes and cleanupjacksonmj1-5/+5
2011-01-11Merge branch 'upstream' into devjacksonmj1-6/+2
2011-01-10Finish update function cleanupjacksonmj1-44/+38
2011-01-08Yet more function pointers.jacksonmj1-2/+2
2011-01-07Further function pointers.jacksonmj1-0/+98