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path: root/src/gui/game/GameModel.cpp
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2013-07-18add back replace mode and specific delete. Activated with insert key / ↵jacob11-3/+9
delete key, use ctrl+alt click to select what to use for the checks
2013-07-17click a preset once to select it, twice to switch to deco set tool. Prevent ↵jacob11-2/+8
changing middle selected element in the deco editor
2013-07-17black decoration preset, improve look of deco buttons a littlejacob11-7/+8
2013-07-16deco menu button textures (not black)jacob11-8/+9
2013-07-16fix multiple deco presets being able to be selected at once, fix ↵jacob11-7/+10
"Decorations: Enable" coming up every time you open the deco editor, presets deselected when you leave editor
2013-07-02save more settings in powder.pref like ngrav_enable, aheat_enable, pretty ↵jacob11-0/+11
powders, and debug hud. Also save ambient heat in saves, and add a warning in the intro text in betas that you can't save publically
2013-06-24change some wall descriptions a littlejacob11-1/+1
2013-06-07some minor changes to toolsjacob11-1/+1
2013-05-31fix bug where you had to start using a tool before setting it's strengthjacob11-7/+6
2013-05-17rename GRAV back to PGRV, fix formatting in generator, remove useless filejacob11-1/+1
2013-05-16lua simulation api functions for drawing with tools / decojacob11-1/+1
2013-05-15finish return values for the legacy api, add sim.saveStamp and sim.loadStampjacob11-5/+3
2013-05-15when called with no arguments, some tpt. functions will act as get functions ↵jacob11-37/+27
(unfinished) Also, redo some menu stuff to use int's instead of Menu *s, and fix bug with toggleable buttons being toggled without triggering their actions
2013-05-14lua simulation api functions for creating particles, walls, boxes, and wallsjacob11-2/+8
2013-04-25fixed dropper debug printingmniip1-0/+2
2013-03-22Fix includes for GUI stuffSimon Robertshaw1-1/+1
2013-03-22Move all GUI source files into gui/Simon Robertshaw1-0/+1151