| Age | Commit message (Collapse) | Author | Files | Lines | |
|---|---|---|---|---|---|
| 2010-12-05 | FILT, a photon color filter, not really a filter right now, but it changes ↵ | Cracker64 | 1 | -7/+10 | |
| the color. Other small changes | |||||
| 2010-12-04 | WIFI, a wireless SPRK transmitter, has 25 'channels' controlled by temp. ↵ | Cracker64 | 1 | -0/+7 | |
| starting at 0C, every 100 degrees is a different channel, they are colored as well. Heat-gradient display, colors of elements is slightly changed based on temp. maybe some other fixes. | |||||
| 2010-11-28 | VINE, plant grows up the side of WOOD. INST wire is now also a battery and ↵ | Cracker64 | 1 | -16/+22 | |
| will charge if it doesn't give off a spark right away. Will give spark to NSCN or SWCH that is on. found some more wall defines i missed. moved wall code up 100 numbers. INVS, solid that turns invisible to elements when under pressure. | |||||
| 2010-11-20 | Made wall code use #defines. small fix for adjustabl brush. | Philip | 1 | -4/+4 | |
| 2010-11-18 | Added PIPE, yay. Added whole menu sections to be able to be specifically ↵ | Philip | 1 | -1/+36 | |
| deleted. | |||||
| 2010-11-17 | Added a different velocity/pressure display. Added old fireworks i made. | Philip | 1 | -1/+5 | |
| 2010-11-15 | Added BCLN LOVE WTF. description on forum post. A fix for loading COAL. made ↵ | Philip | 1 | -15/+15 | |
| everything use the #defines for cmode (ex. CM_HEAT instead of 5). | |||||
| 2010-11-12 | First release of the mod | Philip | 1 | -2/+4 | |
| 2010-11-12 | stupid git, no icon for nothing display, why would there be one | Philip | 1 | -1/+1 | |
| 2010-11-12 | Nothing display, for pilojo, called it cracker display for lulz, also won ↵ | Philip | 1 | -0/+4 | |
| the race against antb, which didnt last long, he went on a baloon trip. | |||||
| 2010-11-11 | Updating with all new changes | Philip | 1 | -232/+269 | |
| 2010-11-06 | GOL works 100% now. todo: make some way to set GSPEED from ingame, and is ↵ | Philip | 1 | -1/+1 | |
| the number of frames per generation. | |||||
| 2010-11-02 | changed moving sign code so it doesn't modify the sign itself. | Philip | 1 | -4/+4 | |
| 2010-11-01 | eraser uses shift-alt instead of alt because linux alt-click is normally ↵ | Philip | 1 | -5/+5 | |
| move window | |||||
| 2010-10-30 | moving signs! i think everything still works, click the weird random extra ↵ | Philip | 1 | -3/+16 | |
| button, someone can add an icon later. | |||||
| 2010-10-28 | added specific element eraser again for my own uses sinces everyone else ↵ | Philip | 1 | -2/+41 | |
| thinks its useless. alt-click to pick and then alt-click in the game to erase the picked element. you could then have right and left click be two different elements and alt-click on the eraser to keep two elements selected and an easy to use eraser as well | |||||
| 2010-10-28 | updating | Philip | 1 | -47/+661 | |
| 2010-10-04 | Updating | Philip | 1 | -0/+2961 | |
