| Age | Commit message (Collapse) | Author | Files | Lines | |
|---|---|---|---|---|---|
| 2013-11-16 | Typ00s. | Stanislaw Skowronek | 1 | -1/+1 | |
| 2013-11-16 | Solid plutonium. | Stanislaw Skowronek | 1 | -2/+3 | |
| 2013-11-15 | Fix a bug with create_part() not unlinking solids. Solids now pass through ↵ | Stanislaw Skowronek | 1 | -0/+4 | |
| gases. | |||||
| 2013-11-15 | Clean up some ugly debug prints. | Stanislaw Skowronek | 1 | -0/+14 | |
| 2013-11-15 | Clean up the collisions a bit. Momentum transfer uses actual momentum now :-) | Stanislaw Skowronek | 1 | -21/+96 | |
| 2013-11-13 | Add some particle interaction. | Stanislaw Skowronek | 1 | -0/+5 | |
| 2013-11-13 | Fixed bug in ToolStart/Click. | Stanislaw Skowronek | 1 | -3/+3 | |
| 2013-11-13 | Initial check-in of movable solids. Save/Load/Undo do not work and may crash. | Stanislaw Skowronek | 1 | -7/+276 | |
| 2013-10-20 | reduce / prevent PROT in fusion even more | jacob1 | 1 | -1/+1 | |
| 2013-09-29 | make PROT lasers easier to make, adjust velocities needed to make things ↵ | jacob1 | 1 | -1/+3 | |
| when smashing PROT together, use FIRE_BLEND for PROT graphics | |||||
| 2013-09-14 | disable PHOT+H2 reaction during fusion | jacob1 | 1 | -1/+1 | |
| 2013-09-14 | ensure VIBR always eats PROT | jacob1 | 1 | -1/+1 | |
| 2013-09-14 | PROT+DEUT causes DEUT implosion (same as with NEUT, just negative pressure) | jacob1 | 1 | -2/+4 | |
| Also PHOT+H2 now also make PROT+ELEC (which will not combine to make more H2) | |||||
| 2013-09-12 | remove useless and laggy lightning_recreate check | jacob1 | 1 | -30/+11 | |
| 2013-09-12 | save pavg[] in saves, for VIRS, PIPE, and STOR | jacob1 | 1 | -4/+0 | |
| 2013-09-08 | Missing breaks in readOPS | jacksonmj | 1 | -1/+1 | |
| Causing some elements to be loaded incorrectly | |||||
| 2013-09-08 | CRAY: only set decoration colour after passing through FILT | jacksonmj | 1 | -0/+5 | |
| 2013-09-08 | Include elements[].Enabled in check for invalid lava ctype | jacksonmj | 1 | -3/+3 | |
| 2013-09-04 | new element: VIRS (also solid and gas virus states). Cured by SOAP (CURE ↵ | jacob1 | 1 | -4/+7 | |
| element was not added) | |||||
| 2013-09-03 | proton collision reaction (might need to be modified). Also some ways to go ↵ | jacob1 | 1 | -48/+86 | |
| to/from protons | |||||
| 2013-09-02 | new element: PROT (protons) TODO: proton colliders to produce heavier elements | jacob1 | 1 | -18/+40 | |
| 2013-08-30 | fix bug where PROP wouldn't set properties of particle id 0 | jacob1 | 1 | -5/+5 | |
| 2013-08-30 | move QRTZ .tmp into .tmp2 and .ctype into .tmp, fixes bug where sparking ↵ | jacob1 | 1 | -1/+1 | |
| QRTZ resets .ctype and stops it from growing | |||||
| 2013-08-29 | Add a way for photons to set the colour of FILT (major version bump required) | jacksonmj | 1 | -16/+2 | |
| Also add some new FILT modes, and make FILT modes affect BIZR and BRAY colour in the same way as they affect photon colour. Photons passing next to DTEC will set the colour of all FILT in a straight line starting from any FILT adjacent to the DTEC (a bit like an ARAY beam), and the exact colour of the photon will be used for FILT interactions instead of the colour based on temperature. FILT tmp=4: red shift, tmp=5: blue shift. Size of shift determined by FILT temperature. tmp=6: FILT has no effect on photon colour (possible before by using invalid tmp modes, but here's a supported method of doing it. Invalid tmp modes should be automatically replaced in existing saves). Also, FILT mode is now described in the HUD. | |||||
| 2013-07-29 | fix occasional crash when flood fill deleting | jacob1 | 1 | -3/+8 | |
| 2013-07-25 | fix ctrl+x not deleting all signs | jacob1 | 1 | -1/+1 | |
| 2013-07-18 | remove specific delete for walls, doesn't work very well and it conflicts ↵ | jacob1 | 1 | -22/+13 | |
| with specific delete for elements Also prevent wall replace mode, could never do anything because walls already replace everything | |||||
| 2013-07-18 | flood delete will delete walls even if wall delete tool isn't selected | jacob1 | 1 | -15/+17 | |
| 2013-07-18 | stickmen element defaults to right selected element if possible, or else ↵ | jacob1 | 1 | -3/+6 | |
| still DUST | |||||
| 2013-07-15 | fix bug where saving and loading elements in saves relied on the name being ↵ | jacob1 | 1 | -6/+5 | |
| consistent between versions. The palette should only be used for lua elements | |||||
| 2013-07-13 | particles can't be drawn with the brush inside of walls they don't belong, ↵ | jacob1 | 1 | -1/+3 | |
| fix flood fill delete issue | |||||
| 2013-07-13 | WIFI lines aren't drawn in persistent mode, and are based on current temp, ↵ | jacob1 | 1 | -26/+1 | |
| not tmp, so they work when paused | |||||
| 2013-07-12 | update rules to fix some problems and more closely match the current rules. ↵ | jacob1 | 1 | -1/+1 | |
| fixes #126 | |||||
| 2013-07-12 | fixes to wall and particle floodfill. Wall fill ignores particles and always ↵ | jacob1 | 1 | -32/+27 | |
| goes to the edges, while particle fill will only ignore walls it can't exist in, and flood particle erase won't check for walls / edges at all | |||||
| 2013-07-10 | fix floodfill and prop floodfil with photons | jacob1 | 1 | -29/+29 | |
| 2013-07-10 | fix piston bugs, fix crashes, don't use bluescreens when compiled with debug ↵ | jacob1 | 1 | -1/+1 | |
| mode in visual studio | |||||
| 2013-07-09 | Fixed the bug with SPWN not creating when redoing (Ctrl-Z). | Saveliy Skresanov | 1 | -0/+4 | |
| 2013-06-27 | fix sim.loadStamp return value, remove VINE_MODE | jacob1 | 1 | -2/+1 | |
| 2013-06-24 | fix version tagging in saves | jacob1 | 1 | -2/+2 | |
| 2013-06-23 | Add back replace mode and specific delete * | jacob1 | 1 | -366/+351 | |
| * only usable by Lua | |||||
| 2013-06-21 | HUD displays the correct name of LIFE particles in the HUD, show mouse ↵ | jacob1 | 1 | -23/+28 | |
| position in HUD on the edges of the screen | |||||
| 2013-06-20 | fix BRMT always acting like it was created from TUGN | jacob1 | 1 | -5/+12 | |
| 2013-06-10 | Add two new properties for CLNE-like elements | jacob1 | 1 | -11/+9 | |
| the thing CLNE does, drawing upon it will set ctype; and what BCLN does to CLNE - disables #1). Made use of the two new properties | |||||
| 2013-06-09 | fix NEUT created from DEUT explosions sometimes having the deco color of ↵ | jacob1 | 1 | -0/+2 | |
| previous particles. Also allow the deco editor to color energy particles instead | |||||
| 2013-06-07 | PHOT can go through PBCN and BCLN, fixes differences in PHOT cloning found ↵ | jacob1 | 1 | -71/+87 | |
| in save id:1213267 also some renaming / reorganizing in init_can_move | |||||
| 2013-06-06 | GOLD changes photons to yellow | jacob1 | 1 | -15/+16 | |
| 2013-05-21 | Fix STKM spawns, fix cases. | cracker64 | 1 | -72/+60 | |
| 2013-05-17 | rename GRAV back to PGRV, fix formatting in generator, remove useless file | jacob1 | 1 | -1/+1 | |
| 2013-05-16 | lua simulation api functions for drawing with tools / deco | jacob1 | 1 | -1/+1 | |
| 2013-05-16 | remove unneeded / duplicate constants, fix SPC_AIR/other tools so it won't ↵ | jacob1 | 1 | -88/+17 | |
| conflict with lua elements (the 11th one won't work right now) | |||||
