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path: root/src/simulation/Simulation.cpp
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2013-11-17Sponge. Not a moving solid, eh.Stanislaw Skowronek1-3/+6
2013-11-17Fix the one particle bug.Stanislaw Skowronek1-1/+4
2013-11-17Clean more.Stanislaw Skowronek1-0/+1
2013-11-17Let's try and not mix parts in a solid.Stanislaw Skowronek1-17/+25
2013-11-16Some cleanups. See if this looks nicer :)Stanislaw Skowronek1-1/+117
2013-11-16Typ00s.Stanislaw Skowronek1-1/+1
2013-11-16Solid plutonium.Stanislaw Skowronek1-2/+3
2013-11-15Fix a bug with create_part() not unlinking solids. Solids now pass through ↵Stanislaw Skowronek1-0/+4
gases.
2013-11-15Clean up some ugly debug prints.Stanislaw Skowronek1-0/+14
2013-11-15Clean up the collisions a bit. Momentum transfer uses actual momentum now :-)Stanislaw Skowronek1-21/+96
2013-11-13Add some particle interaction.Stanislaw Skowronek1-0/+5
2013-11-13Fixed bug in ToolStart/Click.Stanislaw Skowronek1-3/+3
2013-11-13Initial check-in of movable solids. Save/Load/Undo do not work and may crash.Stanislaw Skowronek1-7/+276
2013-10-20reduce / prevent PROT in fusion even morejacob11-1/+1
2013-09-29make PROT lasers easier to make, adjust velocities needed to make things ↵jacob11-1/+3
when smashing PROT together, use FIRE_BLEND for PROT graphics
2013-09-14disable PHOT+H2 reaction during fusionjacob11-1/+1
2013-09-14ensure VIBR always eats PROTjacob11-1/+1
2013-09-14PROT+DEUT causes DEUT implosion (same as with NEUT, just negative pressure)jacob11-2/+4
Also PHOT+H2 now also make PROT+ELEC (which will not combine to make more H2)
2013-09-12remove useless and laggy lightning_recreate checkjacob11-30/+11
2013-09-12save pavg[] in saves, for VIRS, PIPE, and STORjacob11-4/+0
2013-09-08Missing breaks in readOPSjacksonmj1-1/+1
Causing some elements to be loaded incorrectly
2013-09-08CRAY: only set decoration colour after passing through FILTjacksonmj1-0/+5
2013-09-08Include elements[].Enabled in check for invalid lava ctypejacksonmj1-3/+3
2013-09-04new element: VIRS (also solid and gas virus states). Cured by SOAP (CURE ↵jacob11-4/+7
element was not added)
2013-09-03proton collision reaction (might need to be modified). Also some ways to go ↵jacob11-48/+86
to/from protons
2013-09-02new element: PROT (protons) TODO: proton colliders to produce heavier elementsjacob11-18/+40
2013-08-30fix bug where PROP wouldn't set properties of particle id 0jacob11-5/+5
2013-08-30move QRTZ .tmp into .tmp2 and .ctype into .tmp, fixes bug where sparking ↵jacob11-1/+1
QRTZ resets .ctype and stops it from growing
2013-08-29Add a way for photons to set the colour of FILT (major version bump required)jacksonmj1-16/+2
Also add some new FILT modes, and make FILT modes affect BIZR and BRAY colour in the same way as they affect photon colour. Photons passing next to DTEC will set the colour of all FILT in a straight line starting from any FILT adjacent to the DTEC (a bit like an ARAY beam), and the exact colour of the photon will be used for FILT interactions instead of the colour based on temperature. FILT tmp=4: red shift, tmp=5: blue shift. Size of shift determined by FILT temperature. tmp=6: FILT has no effect on photon colour (possible before by using invalid tmp modes, but here's a supported method of doing it. Invalid tmp modes should be automatically replaced in existing saves). Also, FILT mode is now described in the HUD.
2013-07-29fix occasional crash when flood fill deletingjacob11-3/+8
2013-07-25fix ctrl+x not deleting all signsjacob11-1/+1
2013-07-18remove specific delete for walls, doesn't work very well and it conflicts ↵jacob11-22/+13
with specific delete for elements Also prevent wall replace mode, could never do anything because walls already replace everything
2013-07-18flood delete will delete walls even if wall delete tool isn't selectedjacob11-15/+17
2013-07-18stickmen element defaults to right selected element if possible, or else ↵jacob11-3/+6
still DUST
2013-07-15fix bug where saving and loading elements in saves relied on the name being ↵jacob11-6/+5
consistent between versions. The palette should only be used for lua elements
2013-07-13particles can't be drawn with the brush inside of walls they don't belong, ↵jacob11-1/+3
fix flood fill delete issue
2013-07-13WIFI lines aren't drawn in persistent mode, and are based on current temp, ↵jacob11-26/+1
not tmp, so they work when paused
2013-07-12update rules to fix some problems and more closely match the current rules. ↵jacob11-1/+1
fixes #126
2013-07-12fixes to wall and particle floodfill. Wall fill ignores particles and always ↵jacob11-32/+27
goes to the edges, while particle fill will only ignore walls it can't exist in, and flood particle erase won't check for walls / edges at all
2013-07-10fix floodfill and prop floodfil with photonsjacob11-29/+29
2013-07-10fix piston bugs, fix crashes, don't use bluescreens when compiled with debug ↵jacob11-1/+1
mode in visual studio
2013-07-09Fixed the bug with SPWN not creating when redoing (Ctrl-Z).Saveliy Skresanov1-0/+4
2013-06-27fix sim.loadStamp return value, remove VINE_MODEjacob11-2/+1
2013-06-24fix version tagging in savesjacob11-2/+2
2013-06-23Add back replace mode and specific delete *jacob11-366/+351
* only usable by Lua
2013-06-21HUD displays the correct name of LIFE particles in the HUD, show mouse ↵jacob11-23/+28
position in HUD on the edges of the screen
2013-06-20fix BRMT always acting like it was created from TUGNjacob11-5/+12
2013-06-10Add two new properties for CLNE-like elementsjacob11-11/+9
the thing CLNE does, drawing upon it will set ctype; and what BCLN does to CLNE - disables #1). Made use of the two new properties
2013-06-09fix NEUT created from DEUT explosions sometimes having the deco color of ↵jacob11-0/+2
previous particles. Also allow the deco editor to color energy particles instead
2013-06-07PHOT can go through PBCN and BCLN, fixes differences in PHOT cloning found ↵jacob11-71/+87
in save id:1213267 also some renaming / reorganizing in init_can_move