| Age | Commit message (Collapse) | Author | Files | Lines | |
|---|---|---|---|---|---|
| 2013-08-29 | Add a way for photons to set the colour of FILT (major version bump required) | jacksonmj | 1 | -16/+2 | |
| Also add some new FILT modes, and make FILT modes affect BIZR and BRAY colour in the same way as they affect photon colour. Photons passing next to DTEC will set the colour of all FILT in a straight line starting from any FILT adjacent to the DTEC (a bit like an ARAY beam), and the exact colour of the photon will be used for FILT interactions instead of the colour based on temperature. FILT tmp=4: red shift, tmp=5: blue shift. Size of shift determined by FILT temperature. tmp=6: FILT has no effect on photon colour (possible before by using invalid tmp modes, but here's a supported method of doing it. Invalid tmp modes should be automatically replaced in existing saves). Also, FILT mode is now described in the HUD. | |||||
| 2013-07-29 | fix occasional crash when flood fill deleting | jacob1 | 1 | -3/+8 | |
| 2013-07-25 | fix ctrl+x not deleting all signs | jacob1 | 1 | -1/+1 | |
| 2013-07-18 | remove specific delete for walls, doesn't work very well and it conflicts ↵ | jacob1 | 1 | -22/+13 | |
| with specific delete for elements Also prevent wall replace mode, could never do anything because walls already replace everything | |||||
| 2013-07-18 | flood delete will delete walls even if wall delete tool isn't selected | jacob1 | 1 | -15/+17 | |
| 2013-07-18 | stickmen element defaults to right selected element if possible, or else ↵ | jacob1 | 1 | -3/+6 | |
| still DUST | |||||
| 2013-07-15 | fix bug where saving and loading elements in saves relied on the name being ↵ | jacob1 | 1 | -6/+5 | |
| consistent between versions. The palette should only be used for lua elements | |||||
| 2013-07-13 | particles can't be drawn with the brush inside of walls they don't belong, ↵ | jacob1 | 1 | -1/+3 | |
| fix flood fill delete issue | |||||
| 2013-07-13 | WIFI lines aren't drawn in persistent mode, and are based on current temp, ↵ | jacob1 | 1 | -26/+1 | |
| not tmp, so they work when paused | |||||
| 2013-07-12 | update rules to fix some problems and more closely match the current rules. ↵ | jacob1 | 1 | -1/+1 | |
| fixes #126 | |||||
| 2013-07-12 | fixes to wall and particle floodfill. Wall fill ignores particles and always ↵ | jacob1 | 1 | -32/+27 | |
| goes to the edges, while particle fill will only ignore walls it can't exist in, and flood particle erase won't check for walls / edges at all | |||||
| 2013-07-10 | fix floodfill and prop floodfil with photons | jacob1 | 1 | -29/+29 | |
| 2013-07-10 | fix piston bugs, fix crashes, don't use bluescreens when compiled with debug ↵ | jacob1 | 1 | -1/+1 | |
| mode in visual studio | |||||
| 2013-07-09 | Fixed the bug with SPWN not creating when redoing (Ctrl-Z). | Saveliy Skresanov | 1 | -0/+4 | |
| 2013-06-27 | fix sim.loadStamp return value, remove VINE_MODE | jacob1 | 1 | -2/+1 | |
| 2013-06-24 | fix version tagging in saves | jacob1 | 1 | -2/+2 | |
| 2013-06-23 | Add back replace mode and specific delete * | jacob1 | 1 | -366/+351 | |
| * only usable by Lua | |||||
| 2013-06-21 | HUD displays the correct name of LIFE particles in the HUD, show mouse ↵ | jacob1 | 1 | -23/+28 | |
| position in HUD on the edges of the screen | |||||
| 2013-06-20 | fix BRMT always acting like it was created from TUGN | jacob1 | 1 | -5/+12 | |
| 2013-06-10 | Add two new properties for CLNE-like elements | jacob1 | 1 | -11/+9 | |
| the thing CLNE does, drawing upon it will set ctype; and what BCLN does to CLNE - disables #1). Made use of the two new properties | |||||
| 2013-06-09 | fix NEUT created from DEUT explosions sometimes having the deco color of ↵ | jacob1 | 1 | -0/+2 | |
| previous particles. Also allow the deco editor to color energy particles instead | |||||
| 2013-06-07 | PHOT can go through PBCN and BCLN, fixes differences in PHOT cloning found ↵ | jacob1 | 1 | -71/+87 | |
| in save id:1213267 also some renaming / reorganizing in init_can_move | |||||
| 2013-06-06 | GOLD changes photons to yellow | jacob1 | 1 | -15/+16 | |
| 2013-05-21 | Fix STKM spawns, fix cases. | cracker64 | 1 | -72/+60 | |
| 2013-05-17 | rename GRAV back to PGRV, fix formatting in generator, remove useless file | jacob1 | 1 | -1/+1 | |
| 2013-05-16 | lua simulation api functions for drawing with tools / deco | jacob1 | 1 | -1/+1 | |
| 2013-05-16 | remove unneeded / duplicate constants, fix SPC_AIR/other tools so it won't ↵ | jacob1 | 1 | -88/+17 | |
| conflict with lua elements (the 11th one won't work right now) | |||||
| 2013-05-16 | redo some brush drawing stuff to remove useless checks, and to allow for ↵ | jacob1 | 1 | -163/+82 | |
| replace mode in the future | |||||
| 2013-05-14 | rename TUGN to TUNG (more popular spelling). Broken BRMT smelts back into TUGN | jacob1 | 1 | -58/+99 | |
| 2013-05-11 | Togglable lua scripting | Simon Robertshaw | 1 | -0/+8 | |
| 2013-05-08 | Fix "blow power" for stick man, disable rocket boots on E-hole. | Saveliy Skresanov | 1 | -1/+1 | |
| 2013-05-08 | Rocket boots for stickman, because why not | jacksonmj | 1 | -0/+5 | |
| Pass through gravity wall to activate, fan wall to deactivate. Accelerate with left/up/right keys. Plasma is spawned when accelerating, and STKM is immune to plasma but not other hot elements when rocket boots are enabled. Hold left+right to slow down quickly. STKM spawn element is retained and can still be created while using rocket boots, but it may be difficult to do anything useful with the spawn element whilst spewing hot plasma everywhere. | |||||
| 2013-05-06 | gol2 array is static size, adding new GoL won't increase memory usage. | cracker64 | 1 | -6/+24 | |
| 2013-05-05 | Optimize GoL a bit, haven't changed gol2 yet. | cracker64 | 1 | -38/+40 | |
| 2013-05-05 | fix not being able to draw TUGN under high/low pressure | jacob1 | 1 | -7/+1 | |
| 2013-05-04 | Fix solidification temperature of molten TUGN | jacksonmj | 1 | -0/+3 | |
| Previously it was 973 K, not the same as the melting point of TUGN | |||||
| 2013-04-30 | INST flood fill change so that vertical conduction is only prevented for 1px ↵ | jacksonmj | 1 | -4/+4 | |
| wire crossings. Needs thorough testing Fixes #129 , and prevents INST diodes when using a 2px vertical crossing a 1px horizontal. | |||||
| 2013-04-07 | Merge branch 'master' of github.com:FacialTurd/The-Powder-Toy | Simon Robertshaw | 1 | -0/+1 | |
| 2013-03-25 | Fix NEUT not going through INVS | jacob1 | 1 | -0/+1 | |
| 2013-03-22 | Move all GUI source files into gui/ | Simon Robertshaw | 1 | -1/+1 | |
| 2013-03-16 | add identifier constants based on the display name to the lua api | jacob1 | 1 | -3/+3 | |
| 2013-03-11 | Change some old NEUTPENETRATE to NEUTPASS, NEUT should only displace GOO, ↵ | cracker64 | 1 | -2/+0 | |
| WOOD, and PLNT. | |||||
| 2013-03-09 | fix empty signs being created when shifting them out of bounds, draw parts ↵ | jacob1 | 1 | -4/+7 | |
| of images when it goes partway off the top of the screen. | |||||
| 2013-03-06 | remove auto generated comments from all files, fix some missing tabs, remove ↵ | jacob1 | 1 | -5/+5 | |
| unused variables from config.h | |||||
| 2013-03-04 | revert life changes, will be redone later in a faster way | jacob1 | 1 | -0/+5 | |
| 2013-03-04 | fix LIFE | jacob1 | 1 | -27/+20 | |
| 2013-03-03 | PSTN ctype sets the element that stops it, FRME with a tmp of one is ↵ | jacob1 | 1 | -2/+2 | |
| non-sticky (doesn't pull) | |||||
| 2013-03-03 | fix crash when drawing particles in invalid coordinates (using console) | jacob1 | 1 | -7/+7 | |
| 2013-02-25 | fix a few more memory errors | jacob1 | 1 | -6/+2 | |
| 2013-02-24 | fix problems found with valgrind with shifting stamps and saving | jacob1 | 1 | -1/+9 | |
