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path: root/src/simulation/Simulation.cpp
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2012-12-18fix '=' resetting air heat, fix uninitialized ambient heat setting, a few ↵jacob11-9/+11
LOLZ / LOVE changes
2012-12-18fix WARP being invisible, make it visible in heat display mode thoughjacob11-0/+4
2012-12-15save stamps on 1 pixel grid (works exactly like in tpt now), delete signs ↵jacob11-13/+21
with Ctrl+X, also fixes stamps on very bottom/right edge and other edge cases
2012-12-14More accurate elementCountSimon Robertshaw1-3/+5
2012-12-14update gravity wall zones whether or not newtonian gravity is on. Fixes #92jacob11-6/+5
2012-12-13make it easier to create new energy particles (like for mods), they would ↵jacob11-1/+1
just disappear when hitting anything before
2012-12-06give TRON the ability to go through activated SWCHjacob11-2/+10
2012-11-17fix directly sparking metal not heating it up, fix formatting, allowing ↵jacob11-11/+20
update_particles_i to be parsed
2012-11-12Element palette for automatic element ID/mod mappingSimon Robertshaw1-0/+44
2012-11-04Change freezing point of VIBR lava, and make sure VIBR always absorbs energy ↵jacksonmj1-0/+12
particles
2012-11-01Add PLSM to stacking exclusion list, and fix some cases of stacked EMBR ↵jacksonmj1-2/+4
causing BHOL Stacked EMBR + displacement -> other particles stacked -> BHOL. Therefore stop displacement to stop BHOL formation.
2012-10-26Make conversion of PHOT to ELEC using BIZR, and enrichment of DEUT with ↵jacksonmj1-1/+17
ELEC, work better
2012-10-26initialize all stickmen variables, not just legsjacob11-1/+1
2012-10-26improve the GOL menu descriptionsjacob11-1/+1
2012-10-26TSNS doesn't detect things with an equal temp (fixes detecting wires)jacob11-1/+1
2012-10-10Allow TSNS and DTEC to detect photons and other energy particles. Set ↵Simon Robertshaw1-1/+1
default TSNS radius to 1 to make it easier to avoid detecting the wire connections
2012-10-10new elements: DMG (Force bomb) and TSNS (Temperature sensor)Simon Robertshaw1-0/+2
2012-10-05Move LOLZ/LOVE Rule tables into more appropriate location (element file)jacob11-29/+4
2012-10-05LOLZ and LOVE work againjacob11-0/+96
2012-10-05show # of parts, [GRID X], PIPE/PPIP with X, and molten X (with debug on) in HUDjacob11-0/+2
2012-10-05undo ambient heat in snapshotsjacob11-0/+2
2012-10-01Don't reset tick counter when loading saves, fixes issue with LIGH toolSimon Robertshaw1-1/+0
2012-09-30Fix some uninitialized variables, add back sandcolor changingjacob11-4/+9
2012-09-25Fix smudge issuejacob11-13/+17
2012-09-14Correct initialisation of FIGHSimon Robertshaw1-11/+14
2012-09-06revert changing the lua/sdl includes and min/max changesjacob11-1/+3
2012-09-06Visual studio compatibilityjacob11-6/+6
This removes some inlines when using visual studio to compile, uisng TPT_NO_INLINE. It also fixes many other problems visual studio has with the code
2012-09-06Wall names in HUDjacob11-0/+4
Conflicts: src/game/GameView.cpp
2012-09-05Changes to Smudge and blending modes (make them a little slower and easier ↵Simon Robertshaw1-25/+28
to handle)
2012-09-01Fix Simulation Tool brush issue (misalignment/didn't work with small ↵Simon Robertshaw1-15/+16
brushes). Fixes #167
2012-08-30Fix streamline placementSimon Robertshaw1-2/+2
2012-08-28DTEC, generates a spark when something with it's ctype is nearbySimon Robertshaw1-0/+9
2012-08-27Missing part of TPT commit 04a09d997, for TTAN, nt and surround_space is now ↵Simon Robertshaw1-3/+3
from 0 to 8
2012-08-27Fix bug in history restoring where the lastActiveIndex is not updated ↵Simon Robertshaw1-1/+1
leading to incomplete restoring
2012-08-27Enable decorations in renderer for local save items, disable for server save ↵Simon Robertshaw1-0/+1
previews.
2012-08-25Fix messed up revertSimon Robertshaw1-5/+2
2012-08-25Complete "Consistent proportions of WATR and SALT in SLTW" after REALISTIC ↵Simon Robertshaw1-1/+1
revert
2012-08-25OPS: Fix byte order when unpacking 4 byte tmp fieldsSimon Robertshaw1-157/+223
2012-08-21Add EMP flash, fixes #137Simon Robertshaw1-0/+5
2012-08-21Air heat simulation now knows about gravity mode. fixes #142Simon Robertshaw1-1/+1
2012-08-20TPT: Powered pipe, based on jacob1's commitsSimon Robertshaw1-1/+17
2012-08-20TPT: fix enegery particles going into PIPESimon Robertshaw1-1/+1
2012-08-20TPT: Consistent proportions of WATR and SALT in SLTW (1 SALT + 3 WATR = 4 SLTW)Simon Robertshaw1-1/+1
2012-08-20Add missing legacy update functionSimon Robertshaw1-2/+2
2012-08-19Basic realistic heat and latent heat support.Savely Skresanov1-220/+159
2012-08-18Don't delete Simulation::Elements now that it's not runtime allocatedSimon Robertshaw1-1/+0
2012-08-18Initialise stickman legs correctlySimon Robertshaw1-28/+28
2012-08-18Element slots default to disabledSimon Robertshaw1-1/+1
2012-08-18Fix typoSimon Robertshaw1-1/+1
2012-08-18Remove disabled elements when simulating. Fix crash when kill_part is run on ↵Simon Robertshaw1-5/+8
elements with invalid types