| Age | Commit message (Collapse) | Author | Files | Lines |
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previous particles. Also allow the deco editor to color energy particles instead
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in save id:1213267
also some renaming / reorganizing in init_can_move
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conflict with lua elements (the 11th one won't work right now)
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replace mode in the future
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Pass through gravity wall to activate, fan wall to deactivate.
Accelerate with left/up/right keys. Plasma is spawned when accelerating,
and STKM is immune to plasma but not other hot elements when rocket
boots are enabled. Hold left+right to slow down quickly.
STKM spawn element is retained and can still be created while using
rocket boots, but it may be difficult to do anything useful with the
spawn element whilst spewing hot plasma everywhere.
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Previously it was 973 K, not the same as the melting point of TUGN
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wire crossings. Needs thorough testing
Fixes #129 , and prevents INST diodes when using a 2px vertical crossing a
1px horizontal.
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WOOD, and PLNT.
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of images when it goes partway off the top of the screen.
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unused variables from config.h
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non-sticky (doesn't pull)
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to force
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PSTN going through walls, fix bug where the PSTN extention may not be created in some glitched cases
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+ GOL particles, allow CRAY to create sparks
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top in HUD
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it's fixed easily)
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respawning after CONV and probably other stuff too
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