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with specific delete for elements
Also prevent wall replace mode, could never do anything because walls already replace everything
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consistent between versions. The palette should only be used for lua elements
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goes to the edges, while particle fill will only ignore walls it can't exist in, and flood particle erase won't check for walls / edges at all
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* only usable by Lua
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position in HUD on the edges of the screen
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drawing functions
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unused variables from config.h
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PSTN going through walls, fix bug where the PSTN extention may not be created in some glitched cases
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+ GOL particles, allow CRAY to create sparks
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LOLZ / LOVE changes
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This removes some inlines when using visual studio to compile, uisng TPT_NO_INLINE. It also fixes many other problems visual studio has with the code
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elements with invalid types
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strength (Shift = x10, Ctrl = x0.1)
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for stamps and clipboard, also allows for transformation (rotation), missing failure states and code for loading it into a Simulation
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