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path: root/src/simulation/elements/DTEC.cpp
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2013-08-29Add a way for photons to set the colour of FILT (major version bump required)jacksonmj1-0/+26
Also add some new FILT modes, and make FILT modes affect BIZR and BRAY colour in the same way as they affect photon colour. Photons passing next to DTEC will set the colour of all FILT in a straight line starting from any FILT adjacent to the DTEC (a bit like an ARAY beam), and the exact colour of the photon will be used for FILT interactions instead of the colour based on temperature. FILT tmp=4: red shift, tmp=5: blue shift. Size of shift determined by FILT temperature. tmp=6: FILT has no effect on photon colour (possible before by using invalid tmp modes, but here's a supported method of doing it. Invalid tmp modes should be automatically replaced in existing saves). Also, FILT mode is now described in the HUD.
2013-05-04change descriptions of many elements to be more consistent, contain more ↵jacob11-1/+1
info, and be more helpful.
2013-03-17add back bounds check to DTEC/TSNS where needed, change VIBR back to 5x5 ↵jacob11-1/+1
loop checks a better way to change it to 3x3 may have to be found that has the same ratios, other elements like WATRs have their rates changed too
2013-03-13fix all tab spacing issues in all the element filesjacob11-44/+44
2013-03-02More fixes, redid a bunch of SPRK, so far everything I've tested works fine.cracker641-1/+1
2013-02-27Small optimizations number 2.cracker641-2/+2
2013-01-06fix GOL detection with DTECjacob11-1/+1
2012-12-18make TSNS not detect METL, some other sensor and CONV fixesjacob11-7/+1
2012-10-10Allow TSNS and DTEC to detect photons and other energy particles. Set ↵Simon Robertshaw1-1/+3
default TSNS radius to 1 to make it easier to avoid detecting the wire connections
2012-10-10new elements: DMG (Force bomb) and TSNS (Temperature sensor)Simon Robertshaw1-2/+3
2012-08-28DTEC, generates a spark when something with it's ctype is nearbySimon Robertshaw1-0/+96