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2013-10-29Merge branch 'master' into developSimon Robertshaw1-4/+3
2013-10-26fix virus graphicsjacob13-2/+24
2013-10-24fix issue with FILT PHOT scatteringjacob11-4/+3
2013-10-18revert b17ef7f93880 (couldn't figure out better fix for the new PSTN bug), ↵jacob11-4/+3
fix annoyance with clicking on save comments changing pages
2013-10-10PROT with 0 life doesn't diejacob11-3/+6
2013-09-29make PROT lasers easier to make, adjust velocities needed to make things ↵jacob11-11/+12
when smashing PROT together, use FIRE_BLEND for PROT graphics
2013-09-28VIRS only burns with PLSM, and has the NO_DECO graphics flagjacob14-13/+29
2013-09-24LCRY + PROT = LCRY + PHOTliquidcaesium1-0/+6
Protons passing through active LCRY get turned into photons slowly, functioning as a powered converter in that manner.
2013-09-21WIFI: always delay one frame before conducting, to prevent particle order issuesjacksonmj1-1/+1
2013-09-14fix BIZS melting without heat sim on (I wonder how many more elements still ↵jacob11-1/+1
do this ...)
2013-09-14make PROT more red, and VIRS burns lessjacob12-3/+3
2013-09-14PROT+DEUT causes DEUT implosion (same as with NEUT, just negative pressure)jacob13-3/+33
Also PHOT+H2 now also make PROT+ELEC (which will not combine to make more H2)
2013-09-12fix SOAP crashes by making sure particle id's are between 0 and NPART. Also ↵jacob11-10/+12
cut off .life to between 0 and 65535 when saving
2013-09-12save pavg[] in saves, for VIRS, PIPE, and STORjacob12-5/+1
2013-09-08CRAY: only set decoration colour after passing through FILTjacksonmj1-1/+2
2013-09-08Revert "Don't reset decorations when sparking with INWR+CRAY(most things)"jacksonmj1-29/+10
This reverts commit 5ad67f7778ede58e9708c43587d694e446a2377b.
2013-09-08Enabled check for PIPE toojacksonmj1-1/+3
2013-09-08Don't reset decorations when sparking with INWR+CRAY(most things)jacksonmj1-10/+29
INWR+CRAY(SOAP) will reset decorations
2013-09-05fix BCOL melting and not burning when heat sim is offjacob11-1/+1
2013-09-05Make effect of PROT on wifi and portals independent of channel temperature ↵jacksonmj1-1/+14
ranges Cold PROT decreases channel by 1, v cold by 10. Hot PROT increases channel by 1, v hot by 10. Since the effect is specified in terms of effect on channel number not on temperature, this will cause less problems if the temperature gap is ever decreased to add more channels.
2013-09-04new element: VIRS (also solid and gas virus states). Cured by SOAP (CURE ↵jacob15-7/+248
element was not added)
2013-09-03proton collision reaction (might need to be modified). Also some ways to go ↵jacob11-1/+42
to/from protons
2013-09-02new element: PROT (protons) TODO: proton colliders to produce heavier elementsjacob14-23/+141
2013-08-30move QRTZ .tmp into .tmp2 and .ctype into .tmp, fixes bug where sparking ↵jacob11-18/+18
QRTZ resets .ctype and stops it from growing
2013-08-30fix PSTN bug found in save 1299509 (hopefully won't break anything)jacob11-3/+4
2013-08-29FILT mode for old QRTZ scattering, for Catelite.jacksonmj2-0/+13
FILT graphics could maybe do with changing in this mode.
2013-08-29More FILT modes: XOR and NOTjacksonmj1-0/+4
2013-08-29Add a way for photons to set the colour of FILT (major version bump required)jacksonmj4-10/+83
Also add some new FILT modes, and make FILT modes affect BIZR and BRAY colour in the same way as they affect photon colour. Photons passing next to DTEC will set the colour of all FILT in a straight line starting from any FILT adjacent to the DTEC (a bit like an ARAY beam), and the exact colour of the photon will be used for FILT interactions instead of the colour based on temperature. FILT tmp=4: red shift, tmp=5: blue shift. Size of shift determined by FILT temperature. tmp=6: FILT has no effect on photon colour (possible before by using invalid tmp modes, but here's a supported method of doing it. Invalid tmp modes should be automatically replaced in existing saves). Also, FILT mode is now described in the HUD.
2013-08-15Soap freezing temp is -25C nowSaveliy Skresanov1-2/+4
2013-07-20unhide FOG and RIME elements. TODO: hide VINE from the menu? (seems useless, ↵jacob12-2/+2
would make the menu less scrolly)
2013-07-18stickmen element defaults to right selected element if possible, or else ↵jacob12-26/+4
still DUST
2013-07-15fix bug where saving and loading elements in saves relied on the name being ↵jacob11-1/+1
consistent between versions. The palette should only be used for lua elements
2013-07-15'n' to toggle Newtonian Gravity, quickoption tooltips show which keys you ↵jacob11-1/+0
need to press to toggle them
2013-07-13WIFI lines aren't drawn in persistent mode, and are based on current temp, ↵jacob11-1/+1
not tmp, so they work when paused
2013-07-11fix bug where PSTN would write past tempParts and into other things, like ↵jacob11-4/+4
corrupting TRON colors and making it all blue
2013-07-10fix piston bugs, fix crashes, don't use bluescreens when compiled with debug ↵jacob11-5/+5
mode in visual studio
2013-07-07Fix the bug where stickmen were shooting LIGH only in one direction.Saveliy Skresanov1-1/+1
2013-07-02Merge pull request #143 from mniip/foojacob11-4/+2
fix PSTN coloring
2013-07-02save more settings in powder.pref like ngrav_enable, aheat_enable, pretty ↵jacob11-7/+7
powders, and debug hud. Also save ambient heat in saves, and add a warning in the intro text in betas that you can't save publically
2013-06-28shouldn't use PIXR/G/B/PACK there, would break if using a non-standard bit ↵mniip1-4/+2
scheme
2013-06-27fix sim.loadStamp return value, remove VINE_MODEjacob11-1/+1
2013-06-24change some wall descriptions a littlejacob11-2/+2
2013-06-23Add back replace mode and specific delete *jacob11-1/+1
* only usable by Lua
2013-06-22fix NEUT not setting off DEUT directly under it (save 1236560)jacob11-1/+1
2013-06-21fix PTCT melting temperature, seems to have been broken in 525f87fd6be3e716 ↵jacob11-1/+1
, fixes #108
2013-06-21CFLM is a gas ... not a liquid. Fixes #116jacob11-2/+2
2013-06-12Lower rounding errors in BIZR code and make it change color both on vertical ↵Saveliy Skresanov1-7/+7
and horizontal movement.
2013-06-10Add two new properties for CLNE-like elementsjacob19-9/+9
the thing CLNE does, drawing upon it will set ctype; and what BCLN does to CLNE - disables #1). Made use of the two new properties
2013-06-09fix NEUT created from DEUT explosions sometimes having the deco color of ↵jacob11-26/+6
previous particles. Also allow the deco editor to color energy particles instead
2013-05-21Jacob can't into switchescracker641-4/+0