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path: root/src/simulation/elements
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2013-07-20unhide FOG and RIME elements. TODO: hide VINE from the menu? (seems useless, ↵jacob12-2/+2
would make the menu less scrolly)
2013-07-18stickmen element defaults to right selected element if possible, or else ↵jacob12-26/+4
still DUST
2013-07-15fix bug where saving and loading elements in saves relied on the name being ↵jacob11-1/+1
consistent between versions. The palette should only be used for lua elements
2013-07-15'n' to toggle Newtonian Gravity, quickoption tooltips show which keys you ↵jacob11-1/+0
need to press to toggle them
2013-07-13WIFI lines aren't drawn in persistent mode, and are based on current temp, ↵jacob11-1/+1
not tmp, so they work when paused
2013-07-11fix bug where PSTN would write past tempParts and into other things, like ↵jacob11-4/+4
corrupting TRON colors and making it all blue
2013-07-10fix piston bugs, fix crashes, don't use bluescreens when compiled with debug ↵jacob11-5/+5
mode in visual studio
2013-07-07Fix the bug where stickmen were shooting LIGH only in one direction.Saveliy Skresanov1-1/+1
2013-07-02Merge pull request #143 from mniip/foojacob11-4/+2
fix PSTN coloring
2013-07-02save more settings in powder.pref like ngrav_enable, aheat_enable, pretty ↵jacob11-7/+7
powders, and debug hud. Also save ambient heat in saves, and add a warning in the intro text in betas that you can't save publically
2013-06-28shouldn't use PIXR/G/B/PACK there, would break if using a non-standard bit ↵mniip1-4/+2
scheme
2013-06-27fix sim.loadStamp return value, remove VINE_MODEjacob11-1/+1
2013-06-24change some wall descriptions a littlejacob11-2/+2
2013-06-23Add back replace mode and specific delete *jacob11-1/+1
* only usable by Lua
2013-06-22fix NEUT not setting off DEUT directly under it (save 1236560)jacob11-1/+1
2013-06-21fix PTCT melting temperature, seems to have been broken in 525f87fd6be3e716 ↵jacob11-1/+1
, fixes #108
2013-06-21CFLM is a gas ... not a liquid. Fixes #116jacob11-2/+2
2013-06-12Lower rounding errors in BIZR code and make it change color both on vertical ↵Saveliy Skresanov1-7/+7
and horizontal movement.
2013-06-10Add two new properties for CLNE-like elementsjacob19-9/+9
the thing CLNE does, drawing upon it will set ctype; and what BCLN does to CLNE - disables #1). Made use of the two new properties
2013-06-09fix NEUT created from DEUT explosions sometimes having the deco color of ↵jacob11-26/+6
previous particles. Also allow the deco editor to color energy particles instead
2013-05-21Jacob can't into switchescracker641-4/+0
2013-05-20TPT: Stop STKM being able to jump on the bottom of the screen 509b84b4fjacob11-5/+6
2013-05-20Merge remote-tracking branch 'origin/master'jacob17-7/+7
2013-05-20reduce rand() chances to 5x the old values in elements that were changed to ↵jacob114-229/+64
3x3 loop checks instead of 5x5. Also some other fixes I found when looking at what had been changed.
2013-05-20Merge branch 'master' of git@github.com:FacialTurd/The-Powder-Toy.gitjacob11-1/+1
2013-05-19Fix description: METL does not break under pressurejacksonmj1-1/+1
2013-05-19minor fixes to descriptions (again)jacob15-5/+5
2013-05-17Merge branch 'HEAD' of git@github.com:FacialTurd/The-Powder-Toy.gitjacob188-110/+128
2013-05-17fix CFLM making VIBR unable to explodejacob11-1/+1
2013-05-16remove unneeded / duplicate constants, fix SPC_AIR/other tools so it won't ↵jacob11-1/+1
conflict with lua elements (the 11th one won't work right now)
2013-05-16make making VIBR from molten TTAN+EXOT a little easier (molten VIBR slowly ↵jacob11-4/+15
kills EXOT)
2013-05-16soap lines show in nothing mode, some small changes to arguments for sim api ↵jacob12-1/+2
drawing functions
2013-05-16redo some brush drawing stuff to remove useless checks, and to allow for ↵jacob13-2/+7
replace mode in the future
2013-05-14some more description changesjacob124-24/+24
2013-05-14rename TUGN to TUNG (more popular spelling). Broken BRMT smelts back into TUGNjacob14-16/+17
2013-05-11D:mniip60-60/+60
2013-05-09fix tpt.message_box, fix compiling errorjacob11-2/+2
2013-05-08Rocket boots for fighters.Saveliy Skresanov2-5/+15
2013-05-08Merge remote-tracking branch 'upstream/master'Saveliy Skresanov1-11/+19
2013-05-08Fix "blow power" for stick man, disable rocket boots on E-hole.Saveliy Skresanov1-3/+2
2013-05-08Merge remote-tracking branch 'origin/master'jacob11-7/+129
2013-05-08fix PSCN BRAY (tmp = 2) not stopping normal BRAY from going throughjacob14-16/+13
also some other random things
2013-05-08Rocket boots for stickman, because why notjacksonmj1-10/+129
Pass through gravity wall to activate, fan wall to deactivate. Accelerate with left/up/right keys. Plasma is spawned when accelerating, and STKM is immune to plasma but not other hot elements when rocket boots are enabled. Hold left+right to slow down quickly. STKM spawn element is retained and can still be created while using rocket boots, but it may be difficult to do anything useful with the spawn element whilst spewing hot plasma everywhere.
2013-05-08Fix ARAY better, instead of relying on conduction check to stop on BRAY, ↵cracker641-11/+19
which we know doesn't conduct.
2013-05-07STKM - fix jumping in the x direction in different gravity modesjacksonmj1-0/+3
2013-05-05Fix temperature sensorSimon Robertshaw1-1/+1
2013-05-05fix not being able to draw TUGN under high/low pressurejacob11-0/+2
2013-05-05New Element: Pressure sensorjacob13-2/+82
2013-05-04move some elements aroundjacob16-6/+6
2013-05-04possible piston bug fix for save 1176828jacob11-1/+1