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path: root/src/simulation/elements
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2013-06-28shouldn't use PIXR/G/B/PACK there, would break if using a non-standard bit ↵mniip1-4/+2
scheme
2013-06-27fix sim.loadStamp return value, remove VINE_MODEjacob11-1/+1
2013-06-24change some wall descriptions a littlejacob11-2/+2
2013-06-23Add back replace mode and specific delete *jacob11-1/+1
* only usable by Lua
2013-06-22fix NEUT not setting off DEUT directly under it (save 1236560)jacob11-1/+1
2013-06-21fix PTCT melting temperature, seems to have been broken in 525f87fd6be3e716 ↵jacob11-1/+1
, fixes #108
2013-06-21CFLM is a gas ... not a liquid. Fixes #116jacob11-2/+2
2013-06-12Lower rounding errors in BIZR code and make it change color both on vertical ↵Saveliy Skresanov1-7/+7
and horizontal movement.
2013-06-10Add two new properties for CLNE-like elementsjacob19-9/+9
the thing CLNE does, drawing upon it will set ctype; and what BCLN does to CLNE - disables #1). Made use of the two new properties
2013-06-09fix NEUT created from DEUT explosions sometimes having the deco color of ↵jacob11-26/+6
previous particles. Also allow the deco editor to color energy particles instead
2013-05-21Jacob can't into switchescracker641-4/+0
2013-05-20TPT: Stop STKM being able to jump on the bottom of the screen 509b84b4fjacob11-5/+6
2013-05-20Merge remote-tracking branch 'origin/master'jacob17-7/+7
2013-05-20reduce rand() chances to 5x the old values in elements that were changed to ↵jacob114-229/+64
3x3 loop checks instead of 5x5. Also some other fixes I found when looking at what had been changed.
2013-05-20Merge branch 'master' of git@github.com:FacialTurd/The-Powder-Toy.gitjacob11-1/+1
2013-05-19Fix description: METL does not break under pressurejacksonmj1-1/+1
2013-05-19minor fixes to descriptions (again)jacob15-5/+5
2013-05-17Merge branch 'HEAD' of git@github.com:FacialTurd/The-Powder-Toy.gitjacob188-110/+128
2013-05-17fix CFLM making VIBR unable to explodejacob11-1/+1
2013-05-16remove unneeded / duplicate constants, fix SPC_AIR/other tools so it won't ↵jacob11-1/+1
conflict with lua elements (the 11th one won't work right now)
2013-05-16make making VIBR from molten TTAN+EXOT a little easier (molten VIBR slowly ↵jacob11-4/+15
kills EXOT)
2013-05-16soap lines show in nothing mode, some small changes to arguments for sim api ↵jacob12-1/+2
drawing functions
2013-05-16redo some brush drawing stuff to remove useless checks, and to allow for ↵jacob13-2/+7
replace mode in the future
2013-05-14some more description changesjacob124-24/+24
2013-05-14rename TUGN to TUNG (more popular spelling). Broken BRMT smelts back into TUGNjacob14-16/+17
2013-05-11D:mniip60-60/+60
2013-05-09fix tpt.message_box, fix compiling errorjacob11-2/+2
2013-05-08Rocket boots for fighters.Saveliy Skresanov2-5/+15
2013-05-08Merge remote-tracking branch 'upstream/master'Saveliy Skresanov1-11/+19
2013-05-08Fix "blow power" for stick man, disable rocket boots on E-hole.Saveliy Skresanov1-3/+2
2013-05-08Merge remote-tracking branch 'origin/master'jacob11-7/+129
2013-05-08fix PSCN BRAY (tmp = 2) not stopping normal BRAY from going throughjacob14-16/+13
also some other random things
2013-05-08Rocket boots for stickman, because why notjacksonmj1-10/+129
Pass through gravity wall to activate, fan wall to deactivate. Accelerate with left/up/right keys. Plasma is spawned when accelerating, and STKM is immune to plasma but not other hot elements when rocket boots are enabled. Hold left+right to slow down quickly. STKM spawn element is retained and can still be created while using rocket boots, but it may be difficult to do anything useful with the spawn element whilst spewing hot plasma everywhere.
2013-05-08Fix ARAY better, instead of relying on conduction check to stop on BRAY, ↵cracker641-11/+19
which we know doesn't conduct.
2013-05-07STKM - fix jumping in the x direction in different gravity modesjacksonmj1-0/+3
2013-05-05Fix temperature sensorSimon Robertshaw1-1/+1
2013-05-05fix not being able to draw TUGN under high/low pressurejacob11-0/+2
2013-05-05New Element: Pressure sensorjacob13-2/+82
2013-05-04move some elements aroundjacob16-6/+6
2013-05-04possible piston bug fix for save 1176828jacob11-1/+1
2013-05-04Fix solidification temperature of molten TUGNjacksonmj2-3/+3
Previously it was 973 K, not the same as the melting point of TUGN
2013-05-04Tungsten breaks under pressure changesSimon Robertshaw1-0/+6
2013-05-04Merge branch 'master' of github.com:FacialTurd/The-Powder-ToySimon Robertshaw105-106/+121
2013-05-04fix some descriptionsjacob16-6/+6
2013-05-04change descriptions of many elements to be more consistent, contain more ↵jacob1104-104/+104
info, and be more helpful.
2013-05-03make GOLD sparkle slightly, and it kills NEUTjacob11-2/+17
2013-05-03New element: Tungsten, very high melting pointSimon Robertshaw2-0/+130
2013-04-30Correct gold melting pointjacksonmj1-1/+1
2013-04-27Less dependence on particle order for GOLD fast electricity conductionjacksonmj1-1/+1
2013-04-27BREAKING NEWS: Hell has frozen overSimon Robertshaw2-1/+93
New element, GOLD, a corrosion resistant metal that can conduct electricity faster, molten GOLD will turn into molten VIBR on contact with EXOT