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2013-05-08Rocket boots for fighters.Saveliy Skresanov2-5/+15
2013-05-08Merge remote-tracking branch 'upstream/master'Saveliy Skresanov1-11/+19
2013-05-08Fix "blow power" for stick man, disable rocket boots on E-hole.Saveliy Skresanov2-4/+3
2013-05-08Merge remote-tracking branch 'origin/master'jacob14-15/+160
2013-05-08fix PSCN BRAY (tmp = 2) not stopping normal BRAY from going throughjacob14-16/+13
2013-05-08Rocket boots for stickman, because why notjacksonmj3-10/+135
2013-05-08Fix ARAY better, instead of relying on conduction check to stop on BRAY, whic...cracker641-11/+19
2013-05-07STKM - fix jumping in the x direction in different gravity modesjacksonmj1-0/+3
2013-05-06gol2 array is static size, adding new GoL won't increase memory usage.cracker642-8/+25
2013-05-05Optimize GoL a bit, haven't changed gol2 yet.cracker641-38/+40
2013-05-05Fix temperature sensorSimon Robertshaw1-1/+1
2013-05-05fix not being able to draw TUGN under high/low pressurejacob12-7/+3
2013-05-05New Element: Pressure sensorjacob13-2/+82
2013-05-04move some elements aroundjacob16-6/+6
2013-05-04possible piston bug fix for save 1176828jacob11-1/+1
2013-05-04Fix solidification temperature of molten TUGNjacksonmj3-3/+6
2013-05-04Tungsten breaks under pressure changesSimon Robertshaw1-0/+6
2013-05-04Merge branch 'master' of github.com:FacialTurd/The-Powder-ToySimon Robertshaw105-106/+121
2013-05-04fix some descriptionsjacob16-6/+6
2013-05-04change descriptions of many elements to be more consistent, contain more info...jacob1104-104/+104
2013-05-03make GOLD sparkle slightly, and it kills NEUTjacob11-2/+17
2013-05-03New element: Tungsten, very high melting pointSimon Robertshaw2-0/+130
2013-04-30Correct gold melting pointjacksonmj1-1/+1
2013-04-30INST flood fill change so that vertical conduction is only prevented for 1px ...jacksonmj1-4/+4
2013-04-27Less dependence on particle order for GOLD fast electricity conductionjacksonmj1-1/+1
2013-04-27BREAKING NEWS: Hell has frozen overSimon Robertshaw2-1/+93
2013-04-09Add --nofft option to compile without FFTW3Julian Meyer1-3/+8
2013-04-07Merge branch 'master' of github.com:FacialTurd/The-Powder-ToySimon Robertshaw3-3/+4
2013-03-27SPRK from SWCH should check both cases.cracker641-1/+1
2013-03-25Fix CRAY bug that deletes particle 0jacob11-2/+2
2013-03-25Fix NEUT not going through INVSjacob11-0/+1
2013-03-24Merge branch 'reorganisation' of github.com:FacialTurd/The-Powder-ToySimon Robertshaw2-2/+2
2013-03-23CFLM defusses VIBR, a few speed improvements to VIBRjacob11-49/+75
2013-03-22Move all GUI source files into gui/Simon Robertshaw2-2/+2
2013-03-17add back bounds check to DTEC/TSNS where needed, change VIBR back to 5x5 loop...jacob13-5/+5
2013-03-16add identifier constants based on the display name to the lua apijacob14-13/+13
2013-03-16Remove unnecessary code in legacy part.Saveliy Skresanov1-36/+0
2013-03-16Narrowed loops for all elements in the first list.Saveliy Skresanov20-139/+136
2013-03-16new PSTN arms get deco color of the pushing pistonsjacob11-0/+7
2013-03-15Use VideoBuffer in place of thumbnailSimon Robertshaw2-14/+12
2013-03-13change BOUNDS_CHECK define to just be true, it isn't needed since an element ...jacob11-1/+1
2013-03-13fix all tab spacing issues in all the element filesjacob1169-7245/+7243
2013-03-11Change some old NEUTPENETRATE to NEUTPASS, NEUT should only displace GOO, WOO...cracker6410-13/+11
2013-03-09fix empty signs being created when shifting them out of bounds, draw parts of...jacob11-4/+7
2013-03-07fix CRAY(SPRK) differencejacob11-2/+2
2013-03-06fix CRAY(SPRK) bugs (?)jacob11-4/+5
2013-03-06remove auto generated comments from all files, fix some missing tabs, remove ...jacob122-145/+33
2013-03-04fix pressing esc in login prompt logging you out, fix possible sign bug crashjacob11-1/+1
2013-03-04revert life changes, will be redone later in a faster wayjacob12-1/+6
2013-03-04Merge remote-tracking branch 'origin/master'jacob11-51/+56