summaryrefslogtreecommitdiff
path: root/src/simulation
AgeCommit message (Collapse)AuthorFilesLines
2013-05-08Rocket boots for fighters.Saveliy Skresanov2-5/+15
2013-05-08Merge remote-tracking branch 'upstream/master'Saveliy Skresanov1-11/+19
2013-05-08Fix "blow power" for stick man, disable rocket boots on E-hole.Saveliy Skresanov2-4/+3
2013-05-08Merge remote-tracking branch 'origin/master'jacob14-15/+160
2013-05-08fix PSCN BRAY (tmp = 2) not stopping normal BRAY from going throughjacob14-16/+13
also some other random things
2013-05-08Rocket boots for stickman, because why notjacksonmj3-10/+135
Pass through gravity wall to activate, fan wall to deactivate. Accelerate with left/up/right keys. Plasma is spawned when accelerating, and STKM is immune to plasma but not other hot elements when rocket boots are enabled. Hold left+right to slow down quickly. STKM spawn element is retained and can still be created while using rocket boots, but it may be difficult to do anything useful with the spawn element whilst spewing hot plasma everywhere.
2013-05-08Fix ARAY better, instead of relying on conduction check to stop on BRAY, ↵cracker641-11/+19
which we know doesn't conduct.
2013-05-07STKM - fix jumping in the x direction in different gravity modesjacksonmj1-0/+3
2013-05-06gol2 array is static size, adding new GoL won't increase memory usage.cracker642-8/+25
2013-05-05Optimize GoL a bit, haven't changed gol2 yet.cracker641-38/+40
2013-05-05Fix temperature sensorSimon Robertshaw1-1/+1
2013-05-05fix not being able to draw TUGN under high/low pressurejacob12-7/+3
2013-05-05New Element: Pressure sensorjacob13-2/+82
2013-05-04move some elements aroundjacob16-6/+6
2013-05-04possible piston bug fix for save 1176828jacob11-1/+1
2013-05-04Fix solidification temperature of molten TUGNjacksonmj3-3/+6
Previously it was 973 K, not the same as the melting point of TUGN
2013-05-04Tungsten breaks under pressure changesSimon Robertshaw1-0/+6
2013-05-04Merge branch 'master' of github.com:FacialTurd/The-Powder-ToySimon Robertshaw105-106/+121
2013-05-04fix some descriptionsjacob16-6/+6
2013-05-04change descriptions of many elements to be more consistent, contain more ↵jacob1104-104/+104
info, and be more helpful.
2013-05-03make GOLD sparkle slightly, and it kills NEUTjacob11-2/+17
2013-05-03New element: Tungsten, very high melting pointSimon Robertshaw2-0/+130
2013-04-30Correct gold melting pointjacksonmj1-1/+1
2013-04-30INST flood fill change so that vertical conduction is only prevented for 1px ↵jacksonmj1-4/+4
wire crossings. Needs thorough testing Fixes #129 , and prevents INST diodes when using a 2px vertical crossing a 1px horizontal.
2013-04-27Less dependence on particle order for GOLD fast electricity conductionjacksonmj1-1/+1
2013-04-27BREAKING NEWS: Hell has frozen overSimon Robertshaw2-1/+93
New element, GOLD, a corrosion resistant metal that can conduct electricity faster, molten GOLD will turn into molten VIBR on contact with EXOT
2013-04-09Add --nofft option to compile without FFTW3Julian Meyer1-3/+8
This should help Mac users who were having trouble compiling.
2013-04-07Merge branch 'master' of github.com:FacialTurd/The-Powder-ToySimon Robertshaw3-3/+4
2013-03-27SPRK from SWCH should check both cases.cracker641-1/+1
2013-03-25Fix CRAY bug that deletes particle 0jacob11-2/+2
2013-03-25Fix NEUT not going through INVSjacob11-0/+1
2013-03-24Merge branch 'reorganisation' of github.com:FacialTurd/The-Powder-ToySimon Robertshaw2-2/+2
2013-03-23CFLM defusses VIBR, a few speed improvements to VIBRjacob11-49/+75
2013-03-22Move all GUI source files into gui/Simon Robertshaw2-2/+2
2013-03-17add back bounds check to DTEC/TSNS where needed, change VIBR back to 5x5 ↵jacob13-5/+5
loop checks a better way to change it to 3x3 may have to be found that has the same ratios, other elements like WATRs have their rates changed too
2013-03-16add identifier constants based on the display name to the lua apijacob14-13/+13
2013-03-16Remove unnecessary code in legacy part.Saveliy Skresanov1-36/+0
2013-03-16Narrowed loops for all elements in the first list.Saveliy Skresanov20-139/+136
Probabilities might be messed up a bit, I'm not sure.
2013-03-16new PSTN arms get deco color of the pushing pistonsjacob11-0/+7
2013-03-15Use VideoBuffer in place of thumbnailSimon Robertshaw2-14/+12
2013-03-13change BOUNDS_CHECK define to just be true, it isn't needed since an element ↵jacob11-1/+1
can never update when it's closer than 3 pixels away from the edges of a save.
2013-03-13fix all tab spacing issues in all the element filesjacob1169-7245/+7243
2013-03-11Change some old NEUTPENETRATE to NEUTPASS, NEUT should only displace GOO, ↵cracker6410-13/+11
WOOD, and PLNT.
2013-03-09fix empty signs being created when shifting them out of bounds, draw parts ↵jacob11-4/+7
of images when it goes partway off the top of the screen.
2013-03-07fix CRAY(SPRK) differencejacob11-2/+2
2013-03-06fix CRAY(SPRK) bugs (?)jacob11-4/+5
2013-03-06remove auto generated comments from all files, fix some missing tabs, remove ↵jacob122-145/+33
unused variables from config.h
2013-03-04fix pressing esc in login prompt logging you out, fix possible sign bug crashjacob11-1/+1
2013-03-04revert life changes, will be redone later in a faster wayjacob12-1/+6
2013-03-04Merge remote-tracking branch 'origin/master'jacob11-51/+56