| Age | Commit message (Collapse) | Author | Files | Lines |
|
mode in visual studio
|
|
|
|
|
|
fix PSTN coloring
|
|
powders, and debug hud. Also save ambient heat in saves, and add a warning in the intro text in betas that you can't save publically
|
|
scheme
|
|
|
|
|
|
|
|
* only usable by Lua
|
|
|
|
, fixes #108
|
|
|
|
position in HUD on the edges of the screen
|
|
|
|
and horizontal movement.
|
|
the thing CLNE does, drawing upon it will set ctype; and what BCLN does to CLNE - disables #1). Made use of the two new properties
|
|
previous particles. Also allow the deco editor to color energy particles instead
|
|
in save id:1213267
also some renaming / reorganizing in init_can_move
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
3x3 loop checks instead of 5x5. Also some other fixes I found when looking at what had been changed.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
conflict with lua elements (the 11th one won't work right now)
|
|
kills EXOT)
|
|
drawing functions
|
|
replace mode in the future
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
also some other random things
|