| Age | Commit message (Collapse) | Author | Files | Lines |
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would make the menu less scrolly)
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with specific delete for elements
Also prevent wall replace mode, could never do anything because walls already replace everything
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still DUST
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consistent between versions. The palette should only be used for lua elements
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need to press to toggle them
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fix flood fill delete issue
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not tmp, so they work when paused
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fixes #126
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goes to the edges, while particle fill will only ignore walls it can't exist in, and flood particle erase won't check for walls / edges at all
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corrupting TRON colors and making it all blue
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mode in visual studio
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fix PSTN coloring
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powders, and debug hud. Also save ambient heat in saves, and add a warning in the intro text in betas that you can't save publically
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scheme
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* only usable by Lua
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, fixes #108
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position in HUD on the edges of the screen
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and horizontal movement.
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the thing CLNE does, drawing upon it will set ctype; and what BCLN does to CLNE - disables #1). Made use of the two new properties
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previous particles. Also allow the deco editor to color energy particles instead
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in save id:1213267
also some renaming / reorganizing in init_can_move
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3x3 loop checks instead of 5x5. Also some other fixes I found when looking at what had been changed.
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conflict with lua elements (the 11th one won't work right now)
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