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2013-07-25fix ctrl+x not deleting all signsjacob11-1/+1
2013-07-20unhide FOG and RIME elements. TODO: hide VINE from the menu? (seems useless, ↵jacob12-2/+2
would make the menu less scrolly)
2013-07-18remove specific delete for walls, doesn't work very well and it conflicts ↵jacob12-26/+17
with specific delete for elements Also prevent wall replace mode, could never do anything because walls already replace everything
2013-07-18flood delete will delete walls even if wall delete tool isn't selectedjacob11-15/+17
2013-07-18stickmen element defaults to right selected element if possible, or else ↵jacob13-29/+10
still DUST
2013-07-15fix bug where saving and loading elements in saves relied on the name being ↵jacob13-7/+7
consistent between versions. The palette should only be used for lua elements
2013-07-15'n' to toggle Newtonian Gravity, quickoption tooltips show which keys you ↵jacob11-1/+0
need to press to toggle them
2013-07-13particles can't be drawn with the brush inside of walls they don't belong, ↵jacob11-1/+3
fix flood fill delete issue
2013-07-13WIFI lines aren't drawn in persistent mode, and are based on current temp, ↵jacob13-28/+3
not tmp, so they work when paused
2013-07-12update rules to fix some problems and more closely match the current rules. ↵jacob11-1/+1
fixes #126
2013-07-12fixes to wall and particle floodfill. Wall fill ignores particles and always ↵jacob12-34/+29
goes to the edges, while particle fill will only ignore walls it can't exist in, and flood particle erase won't check for walls / edges at all
2013-07-11fix bug where PSTN would write past tempParts and into other things, like ↵jacob11-4/+4
corrupting TRON colors and making it all blue
2013-07-10fix floodfill and prop floodfil with photonsjacob12-29/+30
2013-07-10fix piston bugs, fix crashes, don't use bluescreens when compiled with debug ↵jacob12-6/+6
mode in visual studio
2013-07-09Fixed the bug with SPWN not creating when redoing (Ctrl-Z).Saveliy Skresanov1-0/+4
2013-07-07Fix the bug where stickmen were shooting LIGH only in one direction.Saveliy Skresanov1-1/+1
2013-07-02Merge pull request #143 from mniip/foojacob11-4/+2
fix PSTN coloring
2013-07-02save more settings in powder.pref like ngrav_enable, aheat_enable, pretty ↵jacob11-7/+7
powders, and debug hud. Also save ambient heat in saves, and add a warning in the intro text in betas that you can't save publically
2013-06-28shouldn't use PIXR/G/B/PACK there, would break if using a non-standard bit ↵mniip1-4/+2
scheme
2013-06-27fix sim.loadStamp return value, remove VINE_MODEjacob13-4/+2
2013-06-24fix version tagging in savesjacob11-2/+2
2013-06-24change some wall descriptions a littlejacob12-14/+14
2013-06-23Add back replace mode and specific delete *jacob14-413/+389
* only usable by Lua
2013-06-22fix NEUT not setting off DEUT directly under it (save 1236560)jacob11-1/+1
2013-06-21fix PTCT melting temperature, seems to have been broken in 525f87fd6be3e716 ↵jacob11-1/+1
, fixes #108
2013-06-21CFLM is a gas ... not a liquid. Fixes #116jacob11-2/+2
2013-06-21HUD displays the correct name of LIFE particles in the HUD, show mouse ↵jacob13-25/+31
position in HUD on the edges of the screen
2013-06-20fix BRMT always acting like it was created from TUGNjacob11-5/+12
2013-06-12Lower rounding errors in BIZR code and make it change color both on vertical ↵Saveliy Skresanov1-7/+7
and horizontal movement.
2013-06-10Add two new properties for CLNE-like elementsjacob111-39/+39
the thing CLNE does, drawing upon it will set ctype; and what BCLN does to CLNE - disables #1). Made use of the two new properties
2013-06-09fix NEUT created from DEUT explosions sometimes having the deco color of ↵jacob12-26/+8
previous particles. Also allow the deco editor to color energy particles instead
2013-06-07PHOT can go through PBCN and BCLN, fixes differences in PHOT cloning found ↵jacob11-71/+87
in save id:1213267 also some renaming / reorganizing in init_can_move
2013-06-07some minor changes to toolsjacob16-17/+21
2013-06-07adjust tool strengths a little, to make them a little fasterjacob16-8/+8
2013-06-06GOLD changes photons to yellowjacob11-15/+16
2013-06-02allow creating WIND lines from luajacob11-11/+16
2013-05-31even more lua simulation api functionsjacob12-11/+13
2013-05-21Fix STKM spawns, fix cases.cracker641-72/+60
2013-05-21Jacob can't into switchescracker641-4/+0
2013-05-20TPT: Stop STKM being able to jump on the bottom of the screen 509b84b4fjacob11-5/+6
2013-05-20Merge remote-tracking branch 'origin/master'jacob17-7/+7
2013-05-20reduce rand() chances to 5x the old values in elements that were changed to ↵jacob114-229/+64
3x3 loop checks instead of 5x5. Also some other fixes I found when looking at what had been changed.
2013-05-20Merge branch 'master' of git@github.com:FacialTurd/The-Powder-Toy.gitjacob11-1/+1
2013-05-19Fix description: METL does not break under pressurejacksonmj1-1/+1
2013-05-19minor fixes to descriptions (again)jacob15-5/+5
2013-05-17Merge branch 'HEAD' of git@github.com:FacialTurd/The-Powder-Toy.gitjacob1106-513/+384
2013-05-17fix CFLM making VIBR unable to explodejacob11-1/+1
2013-05-17rename GRAV back to PGRV, fix formatting in generator, remove useless filejacob110-33/+26
2013-05-16lua simulation api functions for drawing with tools / decojacob12-2/+2
2013-05-16remove unneeded / duplicate constants, fix SPC_AIR/other tools so it won't ↵jacob16-136/+28
conflict with lua elements (the 11th one won't work right now)