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powders, and debug hud. Also save ambient heat in saves, and add a warning in the intro text in betas that you can't save publically
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* only usable by Lua
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, fixes #108
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position in HUD on the edges of the screen
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and horizontal movement.
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the thing CLNE does, drawing upon it will set ctype; and what BCLN does to CLNE - disables #1). Made use of the two new properties
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previous particles. Also allow the deco editor to color energy particles instead
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in save id:1213267
also some renaming / reorganizing in init_can_move
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3x3 loop checks instead of 5x5. Also some other fixes I found when looking at what had been changed.
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conflict with lua elements (the 11th one won't work right now)
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kills EXOT)
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drawing functions
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replace mode in the future
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also some other random things
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Pass through gravity wall to activate, fan wall to deactivate.
Accelerate with left/up/right keys. Plasma is spawned when accelerating,
and STKM is immune to plasma but not other hot elements when rocket
boots are enabled. Hold left+right to slow down quickly.
STKM spawn element is retained and can still be created while using
rocket boots, but it may be difficult to do anything useful with the
spawn element whilst spewing hot plasma everywhere.
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which we know doesn't conduct.
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