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2013-11-16Some cleanups. See if this looks nicer :)Stanislaw Skowronek4-28/+122
2013-11-16Fix a renderer bug that made all solids gray.Stanislaw Skowronek2-4/+4
2013-11-16Clean some state on new solid.Stanislaw Skowronek1-1/+3
2013-11-16A few more elements move.Stanislaw Skowronek3-5/+5
2013-11-16Typ00s.Stanislaw Skowronek2-2/+2
2013-11-16Solid plutonium.Stanislaw Skowronek8-9/+72
2013-11-15Fix a bug with create_part() not unlinking solids. Solids now pass through ↵Stanislaw Skowronek3-4/+8
gases.
2013-11-15Clean up some ugly debug prints.Stanislaw Skowronek1-0/+14
2013-11-15Clean up the collisions a bit. Momentum transfer uses actual momentum now :-)Stanislaw Skowronek2-21/+97
2013-11-13Add some particle interaction.Stanislaw Skowronek1-0/+5
2013-11-13Fixed bug in ToolStart/Click.Stanislaw Skowronek1-3/+3
2013-11-13Initial check-in of movable solids. Save/Load/Undo do not work and may crash.Stanislaw Skowronek11-16/+383
2013-10-29Merge branch 'feature_sparksigns' into developSimon Robertshaw1-19/+26
2013-10-29Merge branch 'master' into developSimon Robertshaw1-4/+3
2013-10-26fix virus graphicsjacob13-2/+24
2013-10-24fix issue with FILT PHOT scatteringjacob11-4/+3
2013-10-20reduce / prevent PROT in fusion even morejacob11-1/+1
2013-10-19Minute performance improvement for Sign.getTextSimon Robertshaw1-19/+26
2013-10-18revert b17ef7f93880 (couldn't figure out better fix for the new PSTN bug), ↵jacob11-4/+3
fix annoyance with clicking on save comments changing pages
2013-10-10PROT with 0 life doesn't diejacob11-3/+6
2013-09-29make PROT lasers easier to make, adjust velocities needed to make things ↵jacob12-12/+15
when smashing PROT together, use FIRE_BLEND for PROT graphics
2013-09-28VIRS only burns with PLSM, and has the NO_DECO graphics flagjacob14-13/+29
2013-09-24LCRY + PROT = LCRY + PHOTliquidcaesium1-0/+6
Protons passing through active LCRY get turned into photons slowly, functioning as a powered converter in that manner.
2013-09-21WIFI: always delay one frame before conducting, to prevent particle order issuesjacksonmj1-1/+1
2013-09-14fix BIZS melting without heat sim on (I wonder how many more elements still ↵jacob11-1/+1
do this ...)
2013-09-14make PROT more red, and VIRS burns lessjacob12-3/+3
2013-09-14disable PHOT+H2 reaction during fusionjacob11-1/+1
2013-09-14ensure VIBR always eats PROTjacob11-1/+1
2013-09-14PROT+DEUT causes DEUT implosion (same as with NEUT, just negative pressure)jacob14-5/+37
Also PHOT+H2 now also make PROT+ELEC (which will not combine to make more H2)
2013-09-12fix SOAP crashes by making sure particle id's are between 0 and NPART. Also ↵jacob11-10/+12
cut off .life to between 0 and 65535 when saving
2013-09-12remove useless and laggy lightning_recreate checkjacob12-31/+11
2013-09-12save pavg[] in saves, for VIRS, PIPE, and STORjacob13-9/+1
2013-09-08Missing breaks in readOPSjacksonmj1-1/+1
Causing some elements to be loaded incorrectly
2013-09-08CRAY: only set decoration colour after passing through FILTjacksonmj2-1/+7
2013-09-08Revert "Don't reset decorations when sparking with INWR+CRAY(most things)"jacksonmj1-29/+10
This reverts commit 5ad67f7778ede58e9708c43587d694e446a2377b.
2013-09-08Enabled check for PIPE toojacksonmj1-1/+3
2013-09-08Don't reset decorations when sparking with INWR+CRAY(most things)jacksonmj1-10/+29
INWR+CRAY(SOAP) will reset decorations
2013-09-08Include elements[].Enabled in check for invalid lava ctypejacksonmj1-3/+3
2013-09-05fix BCOL melting and not burning when heat sim is offjacob11-1/+1
2013-09-05Make effect of PROT on wifi and portals independent of channel temperature ↵jacksonmj1-1/+14
ranges Cold PROT decreases channel by 1, v cold by 10. Hot PROT increases channel by 1, v hot by 10. Since the effect is specified in terms of effect on channel number not on temperature, this will cause less problems if the temperature gap is ever decreased to add more channels.
2013-09-04new element: VIRS (also solid and gas virus states). Cured by SOAP (CURE ↵jacob16-11/+255
element was not added)
2013-09-03proton collision reaction (might need to be modified). Also some ways to go ↵jacob12-49/+128
to/from protons
2013-09-02new element: PROT (protons) TODO: proton colliders to produce heavier elementsjacob16-42/+181
2013-08-30fix bug where PROP wouldn't set properties of particle id 0jacob11-5/+5
2013-08-30move QRTZ .tmp into .tmp2 and .ctype into .tmp, fixes bug where sparking ↵jacob12-19/+19
QRTZ resets .ctype and stops it from growing
2013-08-30fix PSTN bug found in save 1299509 (hopefully won't break anything)jacob11-3/+4
2013-08-29FILT mode for old QRTZ scattering, for Catelite.jacksonmj2-0/+13
FILT graphics could maybe do with changing in this mode.
2013-08-29More FILT modes: XOR and NOTjacksonmj1-0/+4
2013-08-29Add a way for photons to set the colour of FILT (major version bump required)jacksonmj5-26/+85
Also add some new FILT modes, and make FILT modes affect BIZR and BRAY colour in the same way as they affect photon colour. Photons passing next to DTEC will set the colour of all FILT in a straight line starting from any FILT adjacent to the DTEC (a bit like an ARAY beam), and the exact colour of the photon will be used for FILT interactions instead of the colour based on temperature. FILT tmp=4: red shift, tmp=5: blue shift. Size of shift determined by FILT temperature. tmp=6: FILT has no effect on photon colour (possible before by using invalid tmp modes, but here's a supported method of doing it. Invalid tmp modes should be automatically replaced in existing saves). Also, FILT mode is now described in the HUD.
2013-08-22specially per @savask's request, put matcher into a functionmniip1-23/+4
returns 0 if no match, returns position of pipe character if there is