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2012-08-28Limit SPNG saturation and reduce absorbtion rate for GEL and SPNG with some ↵Simon Robertshaw2-9/+13
elements
2012-08-28Correct proportions of CO2 and WATR when GEL/SPNG is absorbing BUBWSimon Robertshaw2-8/+2
2012-08-28GEL and SPNG absorb water from more elements and leave behind what the water ↵Simon Robertshaw2-3/+44
was mixed width
2012-08-28TPT: Prevent Acid from eating broken glassSimon Robertshaw1-1/+1
2012-08-27Missing part of TPT commit 04a09d997, for TTAN, nt and surround_space is now ↵Simon Robertshaw1-3/+3
from 0 to 8
2012-08-27Fix bug in history restoring where the lastActiveIndex is not updated ↵Simon Robertshaw1-1/+1
leading to incomplete restoring
2012-08-27Enable decorations in renderer for local save items, disable for server save ↵Simon Robertshaw3-6/+7
previews.
2012-08-26Disable decorations when rendering savesSimon Robertshaw1-0/+2
2012-08-25Fix messed up revertSimon Robertshaw1-5/+2
2012-08-25Complete "Consistent proportions of WATR and SALT in SLTW" after REALISTIC ↵Simon Robertshaw1-1/+1
revert
2012-08-25Revert "HYGN now combusts and fuses properly"Simon Robertshaw1-47/+46
This reverts commit ede6876a82dc219d68375a54f878685efb963f9b.
2012-08-25Revert "final fusion fixes"Simon Robertshaw3-44/+10
This reverts commit add4226f316b2e7abd0b988ef27cb4a7ca143c31.
2012-08-25OPS: Fix byte order when unpacking 4 byte tmp fieldsSimon Robertshaw8-162/+400
2012-08-24Don't you just hate those fencepost errors... Stop going out of bounds when ↵Simon Robertshaw1-2/+2
traversing the X axis with gravity mask.
2012-08-24More efficient floodfill function for gravity walls, no need for larger ↵Simon Robertshaw1-10/+27
stacks with 64bit builds
2012-08-21PPIP glowing brick in fire modeSimon Robertshaw1-1/+6
2012-08-21Add EMP flash, fixes #137Simon Robertshaw3-3/+9
2012-08-21Air heat simulation now knows about gravity mode. fixes #142Simon Robertshaw3-5/+10
2012-08-20final fusion fixesBryan Hoyle3-10/+44
2012-08-20HYGN now combusts and fuses properlyBryan Hoyle1-46/+47
2012-08-20TPT: Prevent CONV from destroying diamondSimon Robertshaw1-1/+1
2012-08-20TPT: Powered pipe, based on jacob1's commitsSimon Robertshaw5-90/+401
2012-08-20TPT: fix enegery particles going into PIPESimon Robertshaw1-1/+1
2012-08-20TPT: Fix salt/water proportions when dissolving into DSTW as wellSimon Robertshaw1-2/+4
2012-08-20TPT: Consistent proportions of WATR and SALT in SLTW (1 SALT + 3 WATR = 4 SLTW)Simon Robertshaw3-3/+5
2012-08-20Add missing legacy update functionSimon Robertshaw3-2/+120
2012-08-19Basic realistic heat and latent heat support.Savely Skresanov8-400/+167
2012-08-19Merge branch 'master' of github.com:FacialTurd/PowderToyppSimon Robertshaw1-1/+0
2012-08-19Make ngrav negative, fixes #133Simon Robertshaw1-1/+1
2012-08-18Don't delete Simulation::Elements now that it's not runtime allocatedSimon Robertshaw1-1/+0
2012-08-18Initialise stickman legs correctlySimon Robertshaw1-28/+28
2012-08-18Element slots default to disabledSimon Robertshaw2-2/+2
2012-08-18Fix typoSimon Robertshaw1-1/+1
2012-08-18Remove disabled elements when simulating. Fix crash when kill_part is run on ↵Simon Robertshaw2-7/+11
elements with invalid types
2012-08-16Undo/Snapshots, fixes #118Simon Robertshaw3-1/+98
2012-08-16Air invert and grid mode switchingSimon Robertshaw2-0/+15
2012-08-14Strings.h for strcasecmp in SimulationSimon Robertshaw1-0/+1
2012-08-14Air and heat tool limits, fixes #112Simon Robertshaw4-0/+16
2012-08-13Precompile some headers. Fix sconscript to prevent recompiling everythingSimon Robertshaw6-11/+23
2012-08-12oops, fixed a bad piece of code I addedBryan Hoyle1-0/+2
2012-08-12Opengl fixesBryan Hoyle1-1/+1
2012-08-12Use forward declarations more to avoid excessive includesSimon Robertshaw3-5/+9
2012-08-11TPT: Give menu color to elements without one (stickmen, TRON, and WARP)Simon Robertshaw5-62/+9
2012-08-10Fix PIPE, fixes #92Simon Robertshaw1-1/+1
2012-08-10Wall brush, fixes #63Simon Robertshaw1-4/+4
2012-08-10Tool - Correct box drawing. Finishing touches to tool strength (Fixes #87)Simon Robertshaw1-1/+1
2012-08-10Only render gravity lensing if it's enabled, Ctrl and Shift to alter tool ↵Simon Robertshaw2-13/+13
strength (Shift = x10, Ctrl = x0.1)
2012-08-09HUD verbose sample info with 'd', fixes #71Simon Robertshaw2-2/+12
2012-08-09Slow LIGH creation speed, fixes #86Simon Robertshaw1-1/+0
2012-08-06Started work on save as current nameSimon Robertshaw2-0/+2