| Age | Commit message (Collapse) | Author | Files | Lines | |
|---|---|---|---|---|---|
| 2013-05-21 | Jacob can't into switches | cracker64 | 1 | -4/+0 | |
| 2013-05-20 | TPT: Stop STKM being able to jump on the bottom of the screen 509b84b4f | jacob1 | 1 | -5/+6 | |
| 2013-05-20 | Merge remote-tracking branch 'origin/master' | jacob1 | 7 | -7/+7 | |
| 2013-05-20 | reduce rand() chances to 5x the old values in elements that were changed to ↵ | jacob1 | 14 | -229/+64 | |
| 3x3 loop checks instead of 5x5. Also some other fixes I found when looking at what had been changed. | |||||
| 2013-05-20 | Merge branch 'master' of git@github.com:FacialTurd/The-Powder-Toy.git | jacob1 | 1 | -1/+1 | |
| 2013-05-19 | Fix description: METL does not break under pressure | jacksonmj | 1 | -1/+1 | |
| 2013-05-19 | minor fixes to descriptions (again) | jacob1 | 5 | -5/+5 | |
| 2013-05-17 | Merge branch 'HEAD' of git@github.com:FacialTurd/The-Powder-Toy.git | jacob1 | 106 | -513/+384 | |
| 2013-05-17 | fix CFLM making VIBR unable to explode | jacob1 | 1 | -1/+1 | |
| 2013-05-17 | rename GRAV back to PGRV, fix formatting in generator, remove useless file | jacob1 | 10 | -33/+26 | |
| 2013-05-16 | lua simulation api functions for drawing with tools / deco | jacob1 | 2 | -2/+2 | |
| 2013-05-16 | remove unneeded / duplicate constants, fix SPC_AIR/other tools so it won't ↵ | jacob1 | 6 | -136/+28 | |
| conflict with lua elements (the 11th one won't work right now) | |||||
| 2013-05-16 | make making VIBR from molten TTAN+EXOT a little easier (molten VIBR slowly ↵ | jacob1 | 1 | -4/+15 | |
| kills EXOT) | |||||
| 2013-05-16 | soap lines show in nothing mode, some small changes to arguments for sim api ↵ | jacob1 | 4 | -4/+5 | |
| drawing functions | |||||
| 2013-05-16 | redo some brush drawing stuff to remove useless checks, and to allow for ↵ | jacob1 | 4 | -165/+89 | |
| replace mode in the future | |||||
| 2013-05-14 | some more description changes | jacob1 | 24 | -24/+24 | |
| 2013-05-14 | rename TUGN to TUNG (more popular spelling). Broken BRMT smelts back into TUGN | jacob1 | 5 | -74/+116 | |
| 2013-05-11 | D: | mniip | 70 | -70/+70 | |
| 2013-05-11 | Togglable lua scripting | Simon Robertshaw | 1 | -0/+8 | |
| 2013-05-09 | fix tpt.message_box, fix compiling error | jacob1 | 1 | -2/+2 | |
| 2013-05-08 | Rocket boots for fighters. | Saveliy Skresanov | 2 | -5/+15 | |
| 2013-05-08 | Merge remote-tracking branch 'upstream/master' | Saveliy Skresanov | 1 | -11/+19 | |
| 2013-05-08 | Fix "blow power" for stick man, disable rocket boots on E-hole. | Saveliy Skresanov | 2 | -4/+3 | |
| 2013-05-08 | Merge remote-tracking branch 'origin/master' | jacob1 | 4 | -15/+160 | |
| 2013-05-08 | fix PSCN BRAY (tmp = 2) not stopping normal BRAY from going through | jacob1 | 4 | -16/+13 | |
| also some other random things | |||||
| 2013-05-08 | Rocket boots for stickman, because why not | jacksonmj | 3 | -10/+135 | |
| Pass through gravity wall to activate, fan wall to deactivate. Accelerate with left/up/right keys. Plasma is spawned when accelerating, and STKM is immune to plasma but not other hot elements when rocket boots are enabled. Hold left+right to slow down quickly. STKM spawn element is retained and can still be created while using rocket boots, but it may be difficult to do anything useful with the spawn element whilst spewing hot plasma everywhere. | |||||
| 2013-05-08 | Fix ARAY better, instead of relying on conduction check to stop on BRAY, ↵ | cracker64 | 1 | -11/+19 | |
| which we know doesn't conduct. | |||||
| 2013-05-07 | STKM - fix jumping in the x direction in different gravity modes | jacksonmj | 1 | -0/+3 | |
| 2013-05-06 | gol2 array is static size, adding new GoL won't increase memory usage. | cracker64 | 2 | -8/+25 | |
| 2013-05-05 | Optimize GoL a bit, haven't changed gol2 yet. | cracker64 | 1 | -38/+40 | |
| 2013-05-05 | Fix temperature sensor | Simon Robertshaw | 1 | -1/+1 | |
| 2013-05-05 | fix not being able to draw TUGN under high/low pressure | jacob1 | 2 | -7/+3 | |
| 2013-05-05 | New Element: Pressure sensor | jacob1 | 3 | -2/+82 | |
| 2013-05-04 | move some elements around | jacob1 | 6 | -6/+6 | |
| 2013-05-04 | possible piston bug fix for save 1176828 | jacob1 | 1 | -1/+1 | |
| 2013-05-04 | Fix solidification temperature of molten TUGN | jacksonmj | 3 | -3/+6 | |
| Previously it was 973 K, not the same as the melting point of TUGN | |||||
| 2013-05-04 | Tungsten breaks under pressure changes | Simon Robertshaw | 1 | -0/+6 | |
| 2013-05-04 | Merge branch 'master' of github.com:FacialTurd/The-Powder-Toy | Simon Robertshaw | 105 | -106/+121 | |
| 2013-05-04 | fix some descriptions | jacob1 | 6 | -6/+6 | |
| 2013-05-04 | change descriptions of many elements to be more consistent, contain more ↵ | jacob1 | 104 | -104/+104 | |
| info, and be more helpful. | |||||
| 2013-05-03 | make GOLD sparkle slightly, and it kills NEUT | jacob1 | 1 | -2/+17 | |
| 2013-05-03 | New element: Tungsten, very high melting point | Simon Robertshaw | 2 | -0/+130 | |
| 2013-04-30 | Correct gold melting point | jacksonmj | 1 | -1/+1 | |
| 2013-04-30 | INST flood fill change so that vertical conduction is only prevented for 1px ↵ | jacksonmj | 1 | -4/+4 | |
| wire crossings. Needs thorough testing Fixes #129 , and prevents INST diodes when using a 2px vertical crossing a 1px horizontal. | |||||
| 2013-04-27 | Less dependence on particle order for GOLD fast electricity conduction | jacksonmj | 1 | -1/+1 | |
| 2013-04-27 | BREAKING NEWS: Hell has frozen over | Simon Robertshaw | 2 | -1/+93 | |
| New element, GOLD, a corrosion resistant metal that can conduct electricity faster, molten GOLD will turn into molten VIBR on contact with EXOT | |||||
| 2013-04-09 | Add --nofft option to compile without FFTW3 | Julian Meyer | 1 | -3/+8 | |
| This should help Mac users who were having trouble compiling. | |||||
| 2013-04-07 | Merge branch 'master' of github.com:FacialTurd/The-Powder-Toy | Simon Robertshaw | 3 | -3/+4 | |
| 2013-03-27 | SPRK from SWCH should check both cases. | cracker64 | 1 | -1/+1 | |
| 2013-03-25 | Fix CRAY bug that deletes particle 0 | jacob1 | 1 | -2/+2 | |
