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reporting in graphics or part update to prevent massive spam) fixes #134
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add dcolor property setting/getting
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investigation) I suspect that stacking Lua calls upon each other (which will happen in engine->Tick()/engine->Draw()) is causing some unusual behaviour, checking for an engine break just before this fixes it. fixes #129
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which can be broken out of with Engine::Break())
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elements with invalid types
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bounds)
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the correct framebuffer
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