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2013-06-10Signed integers can be negative, so prop>x does not always correctly ↵jacksonmj1-5/+5
indicate whether higher bytes are used
2013-06-10Add two new properties for CLNE-like elementsjacob112-39/+41
the thing CLNE does, drawing upon it will set ctype; and what BCLN does to CLNE - disables #1). Made use of the two new properties
2013-06-09add the single saveID copytext button into the save preview toojacob17-84/+97
2013-06-09fix NEUT created from DEUT explosions sometimes having the deco color of ↵jacob12-26/+8
previous particles. Also allow the deco editor to color energy particles instead
2013-06-09remove debug printing I accidentally included againjacob12-5/+0
2013-06-09SaveID Message after saving a save to the server (like the old tpt did). ↵jacob13-0/+140
TODO: Put a similar button in the save preview instead of the two we have now.
2013-06-09fix problems with point queue, where it would draw a Point at A, a line from ↵jacob13-14/+15
A to B, and a line from B to B every frame
2013-06-09Possibly fix crash due to Lua running out of stack spacejacksonmj1-0/+1
2013-06-08fix tpt.selectedl not changing sometimes when using the element search or ↵jacob15-20/+24
sample tool. Assume that new saves will get the auto-vote, so set that too.
2013-06-08fix ToolTips on split buttons not working correctly (button overrode them), ↵jacob12-30/+25
fix tooltips displaying on disabled buttons
2013-06-07save publishing info in the save upload uijacob14-5/+42
also fix the other crash when exiting the game from inside of one of these windows, because first Client::Shutdown would delete all active requests and only later ~Engine would delete _state, which delets the ServerSaveActivity window, which tries to close the active render request
2013-06-07make saves private by default againjacob11-31/+82
2013-06-07PHOT can go through PBCN and BCLN, fixes differences in PHOT cloning found ↵jacob11-71/+87
in save id:1213267 also some renaming / reorganizing in init_can_move
2013-06-07some minor changes to toolsjacob18-21/+25
2013-06-07adjust tool strengths a little, to make them a little fasterjacob16-8/+8
2013-06-06GOLD changes photons to yellowjacob11-15/+16
2013-06-06WIND tool creates WIND just by holding down the line tool againjacob13-2/+13
2013-06-06fix sim.NUM_PARTS, other small changesjacob14-18/+14
2013-06-06make constants in the lua api's a lot easier to writejacob12-111/+110
2013-06-05fix not being able to draw tool lines or boxes, but you can still press ↵jacob11-11/+19
ctrl+shift before clicking to use 10x strength
2013-06-02allow creating WIND lines from luajacob17-18/+46
2013-05-31fix bug where you had to start using a tool before setting it's strengthjacob14-31/+33
2013-05-31even more lua simulation api functionsjacob14-16/+105
2013-05-30Merge branch 'master' of git@github.com:FacialTurd/The-Powder-Toy.gitjacob119-330/+151
2013-05-30some new sim and ren lua api functionsjacob16-10/+152
2013-05-22mniip: add back missing easter eggjacob11-0/+3
2013-05-22move frameStart to right after the fps is limited (counts everything, ↵jacob11-2/+2
including mouse/key functions now)
2013-05-22Fix incorrect FPS counter, need to count blit too.cracker641-17/+16
2x scale gets a massive *real* fps boost, the fps lied before.
2013-05-21Fix STKM spawns, fix cases.cracker641-72/+60
2013-05-21Jacob can't into switchescracker641-4/+0
2013-05-20TPT: Stop STKM being able to jump on the bottom of the screen 509b84b4fjacob11-5/+6
2013-05-20Merge pull request #136 from mniip/sconsjacob12-5/+4
mingw compiling fixes
2013-05-20Merge remote-tracking branch 'origin/master'jacob17-7/+7
2013-05-20reduce rand() chances to 5x the old values in elements that were changed to ↵jacob114-229/+64
3x3 loop checks instead of 5x5. Also some other fixes I found when looking at what had been changed.
2013-05-20Merge branch 'master' of git@github.com:FacialTurd/The-Powder-Toy.gitjacob11-1/+1
2013-05-19Fix description: METL does not break under pressurejacksonmj1-1/+1
2013-05-19reenable sighandlers for winderpmniip1-5/+1
2013-05-19minor fixes to descriptions (again)jacob15-5/+5
2013-05-17Merge branch 'HEAD' of git@github.com:FacialTurd/The-Powder-Toy.gitjacob1195-859/+1418
2013-05-17fix CFLM making VIBR unable to explodejacob11-1/+1
2013-05-17some more compiling fixesmniip2-4/+7
2013-05-17new lua sim api functions to get/set deco color, load a save, and adjust ↵jacob13-1/+58
coordinates to the screen / zoom window
2013-05-17fix tpt.selectedl sometimes being incorrectjacob11-5/+6
2013-05-17rename GRAV back to PGRV, fix formatting in generator, remove useless filejacob112-40/+34
2013-05-16remove check in deco tools (that shouldn't be there)jacob11-6/+0
2013-05-16lua simulation api functions for drawing with tools / decojacob17-38/+171
2013-05-16remove unneeded / duplicate constants, fix SPC_AIR/other tools so it won't ↵jacob17-136/+36
conflict with lua elements (the 11th one won't work right now)
2013-05-16make making VIBR from molten TTAN+EXOT a little easier (molten VIBR slowly ↵jacob11-4/+15
kills EXOT)
2013-05-16more minor fixesjacob11-11/+15
2013-05-16soap lines show in nothing mode, some small changes to arguments for sim api ↵jacob15-44/+13
drawing functions