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in save id:1213267
also some renaming / reorganizing in init_can_move
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ctrl+shift before clicking to use 10x strength
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including mouse/key functions now)
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2x scale gets a massive *real* fps boost, the fps lied before.
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mingw compiling fixes
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3x3 loop checks instead of 5x5. Also some other fixes I found when looking at what had been changed.
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coordinates to the screen / zoom window
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conflict with lua elements (the 11th one won't work right now)
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kills EXOT)
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drawing functions
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replace mode in the future
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drawing circles with an rx of 0. Probably fix compiling error
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(unfinished)
Also, redo some menu stuff to use int's instead of Menu *s, and fix bug with toggleable buttons being toggled without triggering their actions
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