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traversing the X axis with gravity mask.
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directory, leading to strlen op on a NULL pointer), fixes #145
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stacks with 64bit builds
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fixes #81
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assigned to the last index and thus was one less that desired. fixes #138
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reporting in graphics or part update to prevent massive spam) fixes #134
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add dcolor property setting/getting
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investigation) I suspect that stacking Lua calls upon each other (which will happen in engine->Tick()/engine->Draw()) is causing some unusual behaviour, checking for an engine break just before this fixes it. fixes #129
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