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2011-10-07Fix typo allowing liquids to teleport through solidsjacksonmj1-1/+1
2011-10-06Make installer set data dir to current dir, for now.Simon Robertshaw1-5/+8
2011-10-06tpt.drawlinejacksonmj2-2/+32
2011-10-06Fix WHOL/VENT not eating ANAR, and fix PVOD eating PHOT/NEUT when offjacksonmj1-18/+8
2011-10-01Missed some changes from previous fixSimon Robertshaw1-2/+2
2011-10-01Fix bug with drawing rectangles outside the game regionSimon Robertshaw1-2/+2
2011-10-01Changes to QRTZ scatteringSimon Robertshaw1-1/+2
2011-10-01Better scattering for QRTZSimon Robertshaw1-10/+6
2011-09-30Logout is saved to prefsSimon Robertshaw1-2/+7
2011-09-30Fix bug causing logins to be lost when The Game is closed.Simon Robertshaw1-14/+18
2011-09-30Prevent segfault with high tmp values for pipejacksonmj1-1/+1
2011-09-30Added extra functions to FILT (determined by tmp, modes are convert, filter ↵Simon Robertshaw3-4/+225
and add, convert is default). Added property edit tool, changes the properties of materials
2011-09-30Make photons less green, green was given 2 extra bits by Skylark, not sure ↵Simon Robertshaw1-9/+9
if this was intentional or not.
2011-09-29Added crappy scattering for qrtzSimon Robertshaw1-0/+13
2011-09-29Freeing "filename" here would cause problems as everything is taken care of ↵Simon Robertshaw1-3/+0
later on.
2011-09-29Bugfix: Fixed a segmentation fault in confirm_ui()atlaua1-2/+2
confirm_ui() free()ed its msg. This resulted in attemps to free const strings or and to invalid memoory accesses (because some other functions wanted to reuse the parameter which they gave to confirm_ui() after calling this function). Resolved by removing the call to free() from confirm_ui() and adding it after the calls to confirm_ui(9, if necessary.
2011-09-27Add JSON parser file (cJSON) and move preference saving to JSON formatSimon Robertshaw2-61/+667
2011-09-27Fix potential issue with argument orderingSimon Robertshaw1-30/+23
2011-09-27Ensure installation doesn't fail if directory already existsSimon Robertshaw1-18/+2
2011-09-26Fix lighten/darken tools so they work with different display pixel formatsjacksonmj2-10/+10
2011-09-25Fix small errorSimon Robertshaw1-1/+1
2011-09-24Make changes to prefs file regarding build_num and updatedSimon Robertshaw2-7/+18
2011-09-24Detect updates by build number, make confirm box autosize, also fix bug ↵Simon Robertshaw2-53/+64
where config file is read before data dir is set (Therefore reading the wrong file)
2011-09-24Send session/auth info with update checksSimon Robertshaw1-0/+1
2011-09-24Can see selected elements from Lua, tpt.selectedl or tpt.selectedrcracker642-2/+10
2011-09-23Decreased pressure cap on ambient fizzling from 5 to 3. Due to ambient ↵Cate1-1/+1
pressure decrease in Air.c, carb water has trouble reaching this. Looks better when released at 3 anyhow.
2011-09-23One If added to Carb water that always explodes when under -0.5 pressure. ↵Cate1-0/+6
Even strong explosions don't seem to cause this when water's held in containers, which -should- limit this to vacuum or wind effects. Still testing with.
2011-09-23Prevent water equalization from moving onto particles.cracker641-1/+1
2011-09-23Added Caustic gas, similar to acid, created with acid and water vapourSimon Robertshaw3-2/+46
2011-09-22Change some Win32 includes to lower case filenames for Linux cross compilingSimon Robertshaw1-2/+2
2011-09-22Fixes to carbonated water explosions. Help from cracker with create_part ↵Cate2-16/+14
making overlapping particles to fix CO2 emitting water (as a bit of a sneaky trick to make less overlapping water.) Carb water slowly increases pressure if sealed, causing explosions when released.
2011-09-22Corrected changes to appear properly. I think. Added Explosions with ↵Cate2-1/+15
pressure to carbonated water.
2011-09-22Fix walls with water equalization.cracker642-7/+7
Also annoying inlines for visual studio.
2011-09-21Forgot luaconsole.c changescracker641-0/+7
2011-09-21Water level equalization test! In options menu, or tpt.watertest() .cracker642-8/+82
2011-09-21Make soap clean off decoration (opposite of BIZR)Simon Robertshaw1-2/+28
2011-09-19Merge remote-tracking branch 'origin/master'cracker642-13/+81
2011-09-19Tool menu in deco editor, Lighten/Darken tools.cracker642-40/+142
2011-09-19Game installer launches game with data directory for Windows (AppData)Simon Robertshaw1-13/+67
2011-09-19Allow setting of application data path \(For config, save and script data\)Simon Robertshaw1-0/+14
2011-09-19Deco editor improvements. Editable color text boxes! Hit enter when done ↵cracker642-57/+99
editing.
2011-09-18added dcolour to set and getme45021-0/+7
2011-09-18Fix disappearing particles, e.g. with a box of CONV (ctype DEUT) containing ↵jacksonmj1-0/+8
neutrons
2011-09-18Fix bug where mouse events are confused after breaking out of a mouse down eventSimon Robertshaw1-1/+1
2011-09-10Small changes to STOR, prevent setting Ctype to solid from cursor, allow any ↵Simon Robertshaw2-4/+4
type when ctype not set and correct discharge location bias
2011-09-10Fix various memory leaks, as noted by Merkil/cppcheckSimon Robertshaw4-7/+19
2011-09-08Add energy-only wall and make STOR show when it's holding a particleSimon Robertshaw2-2/+13
2011-09-08Fix bottom right selection box corner (did not appear directly under cursor)jacksonmj1-2/+2
2011-09-08tpt.get_property("id",x,y)jacksonmj1-0/+4
2011-09-05Visual Studio fixesjacksonmj3-6/+5