| Age | Commit message (Collapse) | Author | Files | Lines |
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will charge if it doesn't give off a spark right away. Will give spark to NSCN or SWCH that is on. found some more wall defines i missed. moved wall code up 100 numbers. INVS, solid that turns invisible to elements when under pressure.
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them in a MUCH smaller space.
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improvements indicate loading, fix 'rate bars'
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radioactive with neutrons. boom.
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neutrons.Has a solid form that slowly decays away. uses negative pressure. Instant wire INST, conducts instantly, like walls. Only takes spark from PSCN and only gives it to NSCN. Portal elements. PRTI is the 'in' side, and PRTO is where they come out. you don't need a lot.
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y for brushes.
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pipe ctype saves.
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can do lines/boxes with specific element erase. read post for other changes
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deleted.
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everything use the #defines for cmode (ex. CM_HEAT instead of 5).
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the race against antb, which didnt last long, he went on a baloon trip.
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errors.
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water moving around.
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other small checks to make it faster. Blank screen fps went from 44 to 60, with a few particles, 44 to 55.
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particles on screen
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own menu section.
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the number of frames per generation.
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