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2010-11-28VINE, plant grows up the side of WOOD. INST wire is now also a battery and ↵Cracker643-93/+133
will charge if it doesn't give off a spark right away. Will give spark to NSCN or SWCH that is on. found some more wall defines i missed. moved wall code up 100 numbers. INVS, solid that turns invisible to elements when under pressure.
2010-11-26INST wire now can cross itself like walls, so it can be used exactly like ↵Cracker641-5/+40
them in a MUCH smaller space.
2010-11-25Fix crash where line for comment form is drawn off the screen edge, ↵Simon1-14/+21
improvements indicate loading, fix 'rate bars'
2010-11-25ANAR, behaves opposite of dust. fix fuse loading, floodfilling of neut/photons.Cracker643-12/+30
2010-11-24Added PSTE, a colloid element that turns solid under pressure. WTF is now ↵Philip1-5/+29
radioactive with neutrons. boom.
2010-11-23added ISOZ, isotope z, radioactive liquid, reacts with photons, not ↵Philip1-12/+156
neutrons.Has a solid form that slowly decays away. uses negative pressure. Instant wire INST, conducts instantly, like walls. Only takes spark from PSCN and only gives it to NSCN. Portal elements. PRTI is the 'in' side, and PRTO is where they come out. you don't need a lot.
2010-11-22plnt eats smoke and gives off o2. GLAS acts as insulation for acid, kind ofPhilip1-1/+21
2010-11-22floodfill fix, @_@ elements, grav changes colorPhilip3-34/+120
2010-11-22Small changesSimon1-10/+8
2010-11-22Concrete fixSimon1-0/+2
2010-11-21Fixed ehole, made wall code use defines, wall specific deletion.Philip3-27/+69
2010-11-20Made wall code use #defines. small fix for adjustabl brush.Philip5-175/+120
2010-11-19Fixed SWCH for real. Fix repeating spark while creating it. Adjustable x and ↵Philip3-71/+133
y for brushes.
2010-11-19Added FRZZ FRZW GRAV. add square brush, hit tab to switch between the two. ↵Philip3-9/+105
pipe ctype saves.
2010-11-18Added element replacement ability. hit insert. capslock is shift-alt so you ↵Philip3-54/+67
can do lines/boxes with specific element erase. read post for other changes
2010-11-18Added PIPE, yay. Added whole menu sections to be able to be specifically ↵Philip3-9/+233
deleted.
2010-11-17Added a different velocity/pressure display. Added old fireworks i made.Philip4-5/+128
2010-11-16added WARP PUMP fix alt-click select.Philip2-14/+70
2010-11-15Added BCLN LOVE WTF. description on forum post. A fix for loading COAL. made ↵Philip4-77/+253
everything use the #defines for cmode (ex. CM_HEAT instead of 5).
2010-11-13Fix movement of fog and fixed life exchange.Philip1-1/+1
2010-11-12First release of the modPhilip3-6/+53
2010-11-12oopsPhilip1-1/+1
2010-11-12moved nothing display after stickman.Philip1-8/+8
2010-11-12stupid git, no icon for nothing display, why would there be onePhilip1-1/+1
2010-11-12Nothing display, for pilojo, called it cracker display for lulz, also won ↵Philip4-12/+25
the race against antb, which didnt last long, he went on a baloon trip.
2010-11-11CRAC improvements. Resistant to fire when wet, steams when hot, fixed wall ↵Philip1-38/+90
errors.
2010-11-11Updating with all new changesPhilip3-249/+349
2010-11-10fixed tiny bug where it wouldnt diffusePhilip1-11/+11
2010-11-10CRAC has real diffusion and gets darker with more water. you can see the ↵Philip2-8/+22
water moving around.
2010-11-10Fix for AntimatterFacialTurd1-3/+3
2010-11-10made myself for AntB because he is a bad coder, here you goPhilip1-1/+44
2010-11-09Slight changes, added some commentsPhilip2-6/+6
2010-11-09Fixed particle delete bugSimon1-4/+7
2010-11-09Added 3 more life typesPhilip2-4/+4
2010-11-09made fasterPhilip3-32/+46
2010-11-08small fix so it goes at the right speed.Philip1-1/+1
2010-11-07Increased efficiency a lot, GoL only runs when there is a GoL particle, and ↵Philip2-44/+48
other small checks to make it faster. Blank screen fps went from 44 to 60, with a few particles, 44 to 55.
2010-11-07Removed old fix, not needed. And fixed loading of other saves with GoL ↵Philip1-18/+1
particles on screen
2010-11-07slight changePhilip1-1/+1
2010-11-07compressed code, yay and a grid for rule sets.Philip1-247/+28
2010-11-07added amoeba, move, pseudo life, and diamoeba particlesPhilip2-15/+139
2010-11-06added Day&Night life particlesPhilip2-1/+36
2010-11-06Added high life, assimilation, and 2x2 to life particles, and put it in its ↵Philip2-59/+107
own menu section.
2010-11-06One last thingSimon1-1/+1
2010-11-06Visual Studio and MinGW comapatbilitySimon3-11/+11
2010-11-06GOL wraps around the edgesPhilip1-7/+27
2010-11-06git is weird...Philip1-2/+4
2010-11-06GOL works 100% now. todo: make some way to set GSPEED from ingame, and is ↵Philip3-24/+45
the number of frames per generation.
2010-11-05fixed SWCH bugJoJoBond1-8/+8
2010-11-05fixed SWCH bugJoJoBond2-2/+16