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reporting in graphics or part update to prevent massive spam) fixes #134
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add dcolor property setting/getting
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investigation) I suspect that stacking Lua calls upon each other (which will happen in engine->Tick()/engine->Draw()) is causing some unusual behaviour, checking for an engine break just before this fixes it. fixes #129
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which can be broken out of with Engine::Break())
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elements with invalid types
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bounds)
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the correct framebuffer
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42d707f8a432afa001d58611fc960d6ce6021676, Broke prototypes for drawrect with pixel functions, seems to have modified drawrect to make filled rects (forgot about fillrect?). Also use correct macros for getting colour components out of pixel data
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This reverts commit 708379a3f859cb0d09e44c5b2c41469396809940.
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