From 694a6ed4f2066bf4617395247e4604e711d92c26 Mon Sep 17 00:00:00 2001 From: Simon Robertshaw Date: Mon, 25 Jun 2012 22:34:04 +0100 Subject: Ammend to previous commit - the issue was not with smaller saves, but the accumulation of rendered particles on the framebuffer - fixed by clearing the fbo and pbo before rendering diff --git a/src/simulation/SaveRenderer.cpp b/src/simulation/SaveRenderer.cpp index 4a05cb0..2a79e79 100644 --- a/src/simulation/SaveRenderer.cpp +++ b/src/simulation/SaveRenderer.cpp @@ -53,6 +53,9 @@ Thumbnail * SaveRenderer::Render(GameSave * save) glTranslated(0, MENUSIZE, 0); glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo); + glClearColor(0.0f, 0.0f, 0.0f, 1.0f); + glClear(GL_COLOR_BUFFER_BIT); + ren->clearScreen(1.0f); ren->render_parts(); ren->FinaliseParts(); glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0); -- cgit v0.9.2-21-gd62e