From 86746f38b0c0f382f06eb11c59b3dc49641490aa Mon Sep 17 00:00:00 2001 From: Simon Robertshaw Date: Wed, 30 May 2012 12:32:58 +0100 Subject: Separate SDL from graphics code Also remove OS X specific project files and update Makefile to ensure the Element class generator only runs when necessary diff --git a/.gitignore b/.gitignore index 7cf332e..092a0b9 100644 --- a/.gitignore +++ b/.gitignore @@ -14,5 +14,7 @@ Saves/* generated/* generate Makefile.me -PowderToypp.xcodeproj/* +*.xcodeproj .DS_Store +*.plist +*.lproj diff --git a/Makefile b/Makefile index 814d77e..a6d0982 100644 --- a/Makefile +++ b/Makefile @@ -1,14 +1,9 @@ HEADERS := $(wildcard src/*.h) $(wildcard src/*/*.h) $(wildcard generated/*.h) SOURCES := $(wildcard src/*.cpp) $(wildcard src/*/*.cpp) $(wildcard src/*/*/*.cpp) $(wildcard generated/*.cpp) +GENERATEDSOURCES := $(wildcard src/*/*/*.h) $(wildcard src/*/*/*.cpp) OBJS := $(patsubst src/%.cpp,build/obj/%.o,$(SOURCES)) -NEWLINE := $(`echo "d\nd"`) -ELEMENTFILES := $(patsubst src/simulation/%,\#include "%"$(NEWLINE),$(wildcard src/simulation/elements/*.cpp)) -#ELEMENTFILES := \#include "elements/watr.cpp" - -FOLDERS := - CFLAGS := -w -Isrc/ -Idata/ -Igenerated/ OFLAGS := -fkeep-inline-functions @@ -73,7 +68,8 @@ buildpaths-powder-x: $(shell mkdir -p build/obj/powder-x/) $(shell mkdir -p $(sort $(dir $(patsubst build/obj/%.o,build/obj/powder-x/%.o,$(OBJS))))) -generate: +generate: $(GENERATEDSOURCES) + touch generate python generator.py clean: diff --git a/data/hmap.h b/data/hmap.h index 605f28b..61a1072 100644 --- a/data/hmap.h +++ b/data/hmap.h @@ -19,7 +19,7 @@ */ #ifndef HMAP_H #define HMAP_H -#include +#include "Graphics.h" static char color_data[] = 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//1024 Pixels //static char plasma_data[] = {0x00,0x00,0x00,0x03,0x00,0x00,0x05,0x00,0x00,0x09,0x00,0x00,0x0E,0x00,0x00,0x12,0x00,0x00,0x17,0x00,0x00,0x1C,0x00,0x00,0x22,0x00,0x00,0x27,0x00,0x00,0x2C,0x00,0x00,0x32,0x00,0x00,0x37,0x00,0x00,0x3C,0x00,0x00,0x41,0x00,0x00,0x45,0x00,0x00,0x4A,0x00,0x00,0x4D,0x00,0x00,0x51,0x00,0x00,0x53,0x00,0x00,0x55,0x00,0x00,0x55,0x00,0x02,0x55,0x02,0x03,0x55,0x03,0x06,0x55,0x03,0x07,0x55,0x05,0x09,0x55,0x06,0x0C,0x55,0x06,0x0F,0x55,0x07,0x10,0x55,0x09,0x13,0x55,0x0A,0x16,0x55,0x0C,0x1A,0x55,0x0C,0x1D,0x54,0x0E,0x20,0x53,0x10,0x23,0x54,0x11,0x26,0x53,0x13,0x2A,0x52,0x14,0x2E,0x51,0x15,0x31,0x50,0x17,0x35,0x50,0x19,0x38,0x4E,0x1A,0x3D,0x4D,0x1C,0x40,0x4D,0x1D,0x44,0x4C,0x1F,0x47,0x4B,0x21,0x4C,0x4A,0x23,0x4F,0x49,0x24,0x54,0x48,0x25,0x57,0x47,0x28,0x5B,0x46,0x29,0x5F,0x45,0x2B,0x62,0x44,0x2D,0x66,0x44,0x2E,0x6A,0x43,0x30,0x6E,0x42,0x32,0x72,0x41,0x33,0x76,0x40,0x35,0x79,0x3F,0x38,0x7C,0x3F,0x39,0x7F,0x3E,0x3B,0x83,0x3D,0x3D,0x86,0x3C,0x3F,0x8A,0x3B,0x40,0x8C,0x3B,0x43,0x8F,0x3B,0x44,0x92,0x3A,0x46,0x95,0x39,0x48,0x98,0x39,0x4A,0x9B,0x39,0x4C,0x9C,0x39,0x4E,0x9F,0x3A,0x4F,0xA1,0x39,0x51,0xA3,0x39,0x52,0xA4,0x39,0x54,0xA6,0x39,0x56,0xA7,0x39,0x57,0xA8,0x39,0x58,0xA8,0x3A,0x5A,0xA9,0x3A,0x5C,0xA8,0x3A,0x5D,0xA8,0x3B,0x5F,0xA8,0x3C,0x61,0xA8,0x3D,0x62,0xA8,0x3D,0x64,0xA9,0x3E,0x66,0xA8,0x3E,0x67,0xA9,0x3F,0x68,0xA8,0x40,0x6A,0xA8,0x41,0x6C,0xA8,0x42,0x6E,0xA8,0x42,0x70,0xA8,0x43,0x71,0xA8,0x44,0x73,0xA8,0x45,0x74,0xA9,0x46,0x76,0xA8,0x48,0x79,0xA8,0x49,0x7A,0xA7,0x4A,0x7C,0xA6,0x4A,0x7D,0xA5,0x4C,0x7F,0xA4,0x4D,0x81,0xA3,0x4E,0x83,0xA2,0x4E,0x85,0xA1,0x50,0x86,0xA0,0x51,0x88,0x9F,0x52,0x8A,0x9D,0x53,0x8B,0x9D,0x55,0x8D,0x9B,0x56,0x8F,0x9A,0x57,0x91,0x98,0x58,0x92,0x98,0x5A,0x94,0x97,0x5B,0x96,0x95,0x5C,0x97,0x94,0x5E,0x99,0x93,0x5F,0x9A,0x91,0x60,0x9C,0x90,0x61,0x9D,0x90,0x62,0x9F,0x8E,0x64,0xA1,0x8D,0x65,0xA2,0x8C,0x67,0xA3,0x8B,0x68,0xA5,0x8A,0x6A,0xA6,0x89,0x6A,0xA7,0x88,0x6B,0xA9,0x87,0x6D,0xAB,0x86,0x6E,0xAB,0x86,0x6F,0xAE,0x85,0x71,0xAE,0x85,0x72,0xAF,0x85,0x73,0xB0,0x84,0x75,0xB2,0x83,0x75,0xB2,0x83,0x77,0xB4,0x83,0x77,0xB5,0x83,0x79,0xB6,0x83,0x7A,0xB6,0x83,0x7B,0xB8,0x83,0x7D,0xB9,0x84,0x7E,0xB9,0x83,0x7F,0xBA,0x84,0x7F,0xBB,0x85,0x82,0xBC,0x85,0x83,0xBD,0x86,0x84,0xBD,0x87,0x85,0xBD,0x87,0x86,0xBE,0x88,0x88,0xBF,0x88,0x89,0xBF,0x89,0x8A,0xC0,0x8B,0x8B,0xC0,0x8C,0x8D,0xC1,0x8D,0x8F,0xC1,0x8E,0x90,0xC2,0x8F,0x91,0xC1,0x90,0x92,0xC2,0x91,0x94,0xC3,0x93,0x95,0xC3,0x93,0x97,0xC3,0x95,0x98,0xC3,0x96,0x99,0xC3,0x98,0x9B,0xC4,0x99,0x9C,0xC3,0x9A,0x9E,0xC4,0x9B,0x9F,0xC4,0x9D,0xA0,0xC4,0x9E,0xA2,0xC4,0x9F,0xA4,0xC4,0xA0,0xA5,0xC4,0xA2,0xA6,0xC4,0xA4,0xA8,0xC4,0xA5,0xA9,0xC5,0xA6,0xAA,0xC5,0xA8,0xAB,0xC4,0xA9,0xAC,0xC4,0xAA,0xAE,0xC4,0xAC,0xAF,0xC4,0xAD,0xB0,0xC4,0xAE,0xB2,0xC4,0xB0,0xB3,0xC4,0xB1,0xB4,0xC4,0xB3,0xB5,0xC5,0xB4,0xB6,0xC4,0xB6,0xB7,0xC4,0xB7,0xB8,0xC4,0xB7,0xBA,0xC4,0xB9,0xBA,0xC4,0xBA,0xBC,0xC4,0xBB,0xBC,0xC4,0xBC,0xBE,0xC4,0xBD,0xBF,0xC4,0xBE,0xBF,0xC4,0xBF,0xC0,0xC4,0xC0,0xC1,0xC4,0xC1,0xC2,0xC4,0xC2,0xC2,0xC4,0xC3,0xC4,0xC4,0xC3,0xC4,0xC4,0xC4}; //200 Pixels static char hflm_data[] = {0x00,0x00,0x00,0x00,0x00,0x00,0x01,0x01,0x02,0x01,0x01,0x02,0x02,0x01,0x04,0x02,0x01,0x04,0x02,0x03,0x05,0x03,0x03,0x07,0x04,0x04,0x08,0x04,0x03,0x09,0x04,0x04,0x0B,0x05,0x04,0x0C,0x05,0x05,0x0D,0x06,0x05,0x0E,0x07,0x06,0x10,0x07,0x07,0x11,0x08,0x07,0x12,0x09,0x08,0x14,0x09,0x08,0x15,0x0A,0x09,0x17,0x0A,0x09,0x19,0x0B,0x0A,0x1A,0x0C,0x0A,0x1C,0x0D,0x0B,0x1D,0x0D,0x0B,0x1F,0x0D,0x0C,0x22,0x0F,0x0D,0x23,0x0F,0x0E,0x25,0x10,0x0E,0x26,0x11,0x0F,0x28,0x12,0x10,0x2A,0x13,0x10,0x2C,0x13,0x11,0x2E,0x14,0x12,0x2F,0x15,0x12,0x31,0x15,0x13,0x33,0x16,0x14,0x35,0x17,0x15,0x36,0x18,0x15,0x39,0x19,0x16,0x3B,0x19,0x17,0x3D,0x1B,0x17,0x3E,0x1B,0x18,0x40,0x1C,0x19,0x42,0x1D,0x1A,0x43,0x1D,0x1B,0x45,0x1E,0x1C,0x47,0x1F,0x1C,0x49,0x20,0x1D,0x4B,0x21,0x1F,0x4C,0x21,0x1F,0x4E,0x22,0x20,0x50,0x23,0x21,0x52,0x23,0x22,0x53,0x24,0x23,0x55,0x25,0x23,0x56,0x26,0x24,0x59,0x26,0x25,0x5A,0x27,0x26,0x5B,0x28,0x27,0x5D,0x28,0x28,0x5E,0x29,0x29,0x60,0x29,0x2A,0x62,0x2A,0x2B,0x63,0x2B,0x2C,0x64,0x2C,0x2E,0x65,0x2C,0x2E,0x66,0x2C,0x2F,0x68,0x2D,0x31,0x69,0x2E,0x32,0x6A,0x2F,0x32,0x6B,0x2F,0x34,0x6C,0x30,0x34,0x6D,0x30,0x35,0x6F,0x31,0x37,0x70,0x31,0x38,0x71,0x32,0x39,0x72,0x33,0x3B,0x73,0x33,0x3C,0x74,0x34,0x3D,0x75,0x35,0x3E,0x76,0x35,0x3F,0x78,0x36,0x41,0x78,0x36,0x42,0x79,0x36,0x43,0x7A,0x37,0x44,0x7B,0x37,0x46,0x7C,0x38,0x48,0x7D,0x39,0x48,0x7E,0x3A,0x49,0x7F,0x39,0x4B,0x80,0x3A,0x4C,0x81,0x3B,0x4E,0x82,0x3C,0x4F,0x83,0x3C,0x51,0x84,0x3C,0x52,0x84,0x3D,0x54,0x86,0x3E,0x55,0x87,0x3E,0x56,0x88,0x3F,0x57,0x89,0x40,0x59,0x8A,0x40,0x5A,0x8A,0x41,0x5C,0x8B,0x41,0x5D,0x8C,0x42,0x5F,0x8D,0x41,0x60,0x8E,0x42,0x62,0x8E,0x42,0x62,0x8F,0x44,0x65,0x90,0x43,0x65,0x91,0x45,0x67,0x91,0x44,0x69,0x92,0x45,0x6A,0x93,0x46,0x6B,0x94,0x46,0x6C,0x94,0x46,0x6E,0x96,0x47,0x70,0x96,0x48,0x70,0x97,0x48,0x72,0x98,0x48,0x73,0x99,0x49,0x74,0x99,0x49,0x76,0x9A,0x4A,0x77,0x9A,0x4B,0x78,0x9B,0x4B,0x7A,0x9C,0x4B,0x7B,0x9D,0x4B,0x7C,0x9E,0x4C,0x7D,0x9F,0x4C,0x7E,0x9F,0x4D,0x7F,0xA0,0x4E,0x80,0xA0,0x4E,0x82,0xA1,0x4E,0x83,0xA2,0x4F,0x84,0xA3,0x4F,0x85,0xA3,0x4F,0x86,0xA4,0x4F,0x88,0xA5,0x50,0x89,0xA5,0x50,0x89,0xA6,0x51,0x8B,0xA6,0x51,0x8B,0xA7,0x51,0x8D,0xA8,0x51,0x8E,0xA9,0x52,0x8F,0xAA,0x52,0x90,0xAA,0x53,0x92,0xAB,0x53,0x92,0xAB,0x53,0x93,0xAC,0x54,0x95,0xAD,0x53,0x95,0xAE,0x54,0x96,0xAE,0x55,0x98,0xAE,0x54,0x98,0xAF,0x55,0x9A,0xB0,0x56,0x9B,0xB0,0x56,0x9C,0xB1,0x56,0x9D,0xB1,0x56,0x9E,0xB2,0x56,0xA0,0xB3,0x57,0xA0,0xB3,0x57,0xA1,0xB3,0x57,0xA2,0xB4,0x58,0xA3,0xB4,0x58,0xA4,0xB5,0x57,0xA5,0xB6,0x58,0xA6,0xB6,0x58,0xA7,0xB7,0x58,0xA8,0xB7,0x59,0xA9,0xB8,0x58,0xAA,0xB9,0x5A,0xAB,0xB9,0x59,0xAC,0xBA,0x5A,0xAD,0xBA,0x5A,0xAE,0xBB,0x5A,0xAF,0xBB,0x5A,0xB0,0xBC,0x5B,0xB0,0xBC,0x5A,0xB1,0xBD,0x5B,0xB2,0xBD,0x5B,0xB3,0xBD,0x5B,0xB4,0xBE,0x5C,0xB5,0xBE,0x5B,0xB5,0xBE,0x5B,0xB7,0xBF,0x5C,0xB7,0xBF,0x5C,0xB8,0xBF,0x5C,0xB9,0xC0,0x5C,0xB9,0xC0,0x5C,0xBA,0xC0,0x5C,0xBA,0xC1,0x5D,0xBB,0xC2,0x5D,0xBC,0xC2,0x5D,0xBC,0xC2,0x5D,0xBD,0xC2,0x5E,0xBE,0xC3,0x5E,0xBE,0xC3,0x5E,0xBF,0xC3,0x5E,0xC0,0xC3,0x5E,0xC0,0xC4,0x5E,0xC1,0xC4,}; //200 Pixels diff --git a/src/Graphics.h b/src/Graphics.h index 5e43417..d3f891c 100644 --- a/src/Graphics.h +++ b/src/Graphics.h @@ -117,9 +117,7 @@ public: #ifdef OGLR //OpenGL specific instance variables GLuint vidBuf, textTexture; -#else - SDL_Surface * sdl_scrn; -#endif + #endif //Common graphics methods in Graphics.cpp static char * GenerateGradient(pixel * colours, float * points, int pointcount, int size); @@ -147,8 +145,7 @@ public: void draw_icon(int x, int y, Icon icon); void Clear(); - void AttachSDLSurface(SDL_Surface * surface); - void Blit(); + void Finalise(); // int drawtext(int x, int y, const char *s, int r, int g, int b, int a); int drawtext(int x, int y, std::string s, int r, int g, int b, int a); diff --git a/src/OpenGLGraphics.cpp b/src/OpenGLGraphics.cpp index 61c422c..b7d4795 100644 --- a/src/OpenGLGraphics.cpp +++ b/src/OpenGLGraphics.cpp @@ -6,85 +6,60 @@ Graphics::Graphics(): sdl_scale(1) { - -} - -Graphics::~Graphics() -{ -} - -void Graphics::Clear() -{ - glClearColor(0.0f, 0.0f, 0.0f, 1.0f); - glClear(GL_COLOR_BUFFER_BIT); -} - -void Graphics::AttachSDLSurface(SDL_Surface * surface) -{ - //sdl_scrn = surface; - SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); glMatrixMode(GL_PROJECTION); glLoadIdentity(); - + //glOrtho(0, (XRES+BARSIZE)*sdl_scale, 0, (YRES+MENUSIZE)*sdl_scale, -1, 1); glOrtho(0, (XRES+BARSIZE)*sdl_scale, (YRES+MENUSIZE)*sdl_scale, 0, -1, 1); - + glMatrixMode(GL_MODELVIEW); glLoadIdentity(); - - + + //glRasterPos2i(0, (YRES+MENUSIZE)); glRasterPos2i(0, 0); glPixelZoom(1, 1); - + glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); - + //Texture for main UI glEnable(GL_TEXTURE_2D); - + glGenTextures(1, &vidBuf); glBindTexture(GL_TEXTURE_2D, vidBuf); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, XRES+BARSIZE, YRES+MENUSIZE, 0, GL_BGRA, GL_UNSIGNED_BYTE, NULL); - + glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST); glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST); - + glBindTexture(GL_TEXTURE_2D, 0); - + glGenTextures(1, &textTexture); glBindTexture(GL_TEXTURE_2D, textTexture); glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST); glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); - + glBindTexture(GL_TEXTURE_2D, 0); - + glDisable(GL_TEXTURE_2D); } -void Graphics::Blit() +Graphics::~Graphics() { - //glDrawPixels(w,h,GL_BGRA,GL_UNSIGNED_BYTE,src); //Why does this still think it's ABGR? - /*glEnable( GL_TEXTURE_2D ); - glBindTexture(GL_TEXTURE_2D, vidBuf); - glColor4f(1.0f, 1.0f, 1.0f, 1.0f); - glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, XRES+BARSIZE, YRES+MENUSIZE, GL_BGRA, GL_UNSIGNED_BYTE, vid); - glBegin(GL_QUADS); - glTexCoord2d(1, 0); - glVertex3f((XRES+BARSIZE)*sdl_scale, (YRES+MENUSIZE)*sdl_scale, 1.0); - glTexCoord2d(0, 0); - glVertex3f(0, (YRES+MENUSIZE)*sdl_scale, 1.0); - glTexCoord2d(0, 1); - glVertex3f(0, 0, 1.0); - glTexCoord2d(1, 1); - glVertex3f((XRES+BARSIZE)*sdl_scale, 0, 1.0); - glEnd(); +} + +void Graphics::Clear() +{ + glClearColor(0.0f, 0.0f, 0.0f, 1.0f); + glClear(GL_COLOR_BUFFER_BIT); +} - glDisable( GL_TEXTURE_2D );*/ +void Graphics::Finalise() +{ glFlush(); - SDL_GL_SwapBuffers (); } int Graphics::drawtext(int x, int y, const char *s, int r, int g, int b, int a) diff --git a/src/PowderToy.cpp b/src/PowderToy.cpp deleted file mode 100644 index 7e3b534..0000000 --- a/src/PowderToy.cpp +++ /dev/null @@ -1,201 +0,0 @@ - -#include -#include "SDL.h" -#ifdef WIN32 -#include "SDL_syswm.h" -#endif -#include -#include -#include -#include "Config.h" -#include "Graphics.h" -#if defined(LIN32) || defined(LIN64) -#include "icon.h" -#endif - -#include "interface/Engine.h" -#include "interface/Button.h" -#include "interface/Panel.h" -#include "interface/ControlFactory.h" -#include "interface/Point.h" -#include "interface/Label.h" - -#include "game/GameController.h" -#include "game/GameView.h" - -#include "dialogues/ErrorMessage.h" - -#include "client/HTTP.h" - -using namespace std; - -#ifdef WIN32 -extern "C" IMAGE_DOS_HEADER __ImageBase; -#endif - -SDL_Surface * SDLOpen() -{ - SDL_Surface * surface; -#if defined(WIN32) && defined(WINCONSOLE) - FILE * console = fopen("CON", "w" ); -#endif - if (SDL_Init(SDL_INIT_VIDEO)<0) - { - fprintf(stderr, "Initializing SDL: %s\n", SDL_GetError()); - return 0; - } - SDL_EnableUNICODE(1); -#if defined(WIN32) && defined(WINCONSOLE) - //On Windows, SDL redirects stdout to stdout.txt, which can be annoying when debugging, here we redirect back to the console - if (console) - { - - freopen("CON", "w", stdout); - freopen("CON", "w", stderr); - //fclose(console); - } -#endif -#ifdef WIN32 - SDL_SysWMinfo SysInfo; - SDL_VERSION(&SysInfo.version); - if(SDL_GetWMInfo(&SysInfo) <= 0) { - printf("%s : %d\n", SDL_GetError(), SysInfo.window); - exit(-1); - } - HWND WindowHandle = SysInfo.window; - HICON hIconSmall = (HICON)LoadImage(reinterpret_cast(&__ImageBase), MAKEINTRESOURCE(101), IMAGE_ICON, 16, 16, LR_SHARED); - HICON hIconBig = (HICON)LoadImage(reinterpret_cast(&__ImageBase), MAKEINTRESOURCE(101), IMAGE_ICON, 32, 32, LR_SHARED); - SendMessage(WindowHandle, WM_SETICON, ICON_SMALL, (LPARAM)hIconSmall); - SendMessage(WindowHandle, WM_SETICON, ICON_BIG, (LPARAM)hIconBig); -#elif defined(LIN32) || defined(LIN32) - SDL_Surface *icon = SDL_CreateRGBSurfaceFrom(app_icon, 16, 16, 32, 64, 0x000000FF, 0x0000FF00, 0x00FF0000, 0xFF000000); - SDL_WM_SetIcon(icon, NULL); -#endif - - SDL_WM_SetCaption("The Powder Toy", "Powder Toy"); - //SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL); - atexit(SDL_Quit); -#ifndef OGLR - surface = SDL_SetVideoMode(XRES + BARSIZE, YRES + MENUSIZE, 32, SDL_SWSURFACE); -#else - surface = SDL_SetVideoMode(XRES + BARSIZE, YRES + MENUSIZE, 32, SDL_OPENGL); -#endif - -#if defined(WIN32) && defined(OGLR) - int status = glewInit(); - if(status != GLEW_OK) - { - fprintf(stderr, "Initializing Glew: %d\n", status); - exit(-1); - } -#endif - -return surface; -} - -/*int SDLPoll(SDL_Event * event) -{ - while (SDL_PollEvent(event)) - { - switch (event->type) - { - case SDL_QUIT: - return 1; - } - } - return 0; -}*/ - -int main(int argc, char * argv[]) -{ - int elapsedTime = 0, currentTime = 0, lastTime = 0, currentFrame = 0; - float fps = 0, delta = 1.0f; - - ui::Engine::Ref().g = new Graphics(); - ui::Engine::Ref().g->AttachSDLSurface(SDLOpen()); - - ui::Engine * engine = &ui::Engine::Ref(); - engine->Begin(XRES+BARSIZE, YRES+MENUSIZE); - - GameController * gameController = new GameController(); - engine->ShowWindow(gameController->GetView()); - - //new ErrorMessage("Error", "This is a test error message"); - - SDL_Event event; - while(engine->Running()) - { - event.type = 0; - while (SDL_PollEvent(&event)) - { - switch (event.type) - { - case SDL_QUIT: - engine->Exit(); - break; - case SDL_KEYDOWN: - engine->onKeyPress(event.key.keysym.sym, event.key.keysym.unicode, event.key.keysym.mod&KEY_MOD_SHIFT, event.key.keysym.mod&KEY_MOD_CONTROL, event.key.keysym.mod&KEY_MOD_ALT); - break; - case SDL_KEYUP: - engine->onKeyRelease(event.key.keysym.sym, event.key.keysym.unicode, event.key.keysym.mod&KEY_MOD_SHIFT, event.key.keysym.mod&KEY_MOD_CONTROL, event.key.keysym.mod&KEY_MOD_ALT); - break; - case SDL_MOUSEMOTION: - engine->onMouseMove(event.motion.x, event.motion.y); - break; - case SDL_MOUSEBUTTONDOWN: - if(event.button.button == SDL_BUTTON_WHEELUP) - { - engine->onMouseWheel(event.motion.x, event.motion.y, 1); - } - else if (event.button.button == SDL_BUTTON_WHEELDOWN) - { - engine->onMouseWheel(event.motion.x, event.motion.y, -1); - } - else - { - engine->onMouseClick(event.motion.x, event.motion.y, event.button.button); - } - break; - case SDL_MOUSEBUTTONUP: - if(event.button.button != SDL_BUTTON_WHEELUP && event.button.button != SDL_BUTTON_WHEELDOWN) - engine->onMouseUnclick(event.motion.x, event.motion.y, event.button.button); - break; - } - event.type = 0; //Clear last event - } - - engine->Tick(); - engine->Draw(); - - currentFrame++; - currentTime = SDL_GetTicks(); - elapsedTime = currentTime - lastTime; - if(ui::Engine::Ref().FpsLimit > 2.0f && (currentFrame>2 || elapsedTime > 1000*2/ui::Engine::Ref().FpsLimit) && elapsedTime && currentFrame*1000/elapsedTime > ui::Engine::Ref().FpsLimit) - { - while (currentFrame*1000/elapsedTime > ui::Engine::Ref().FpsLimit) - { - SDL_Delay(1); - currentTime = SDL_GetTicks(); - elapsedTime = currentTime-lastTime; - } - } - if(elapsedTime>=1000) - { - fps = (((float)currentFrame)/((float)elapsedTime))*1000.0f; - currentFrame = 0; - lastTime = currentTime; - if(ui::Engine::Ref().FpsLimit > 2.0f) - { - delta = ui::Engine::Ref().FpsLimit/fps; - } - else - { - delta = 1.0f; - } - } - engine->SetFps(fps); - } - ui::Engine::Ref().CloseWindow(); - delete gameController; - delete ui::Engine::Ref().g; -} diff --git a/src/PowderToySDL.cpp b/src/PowderToySDL.cpp new file mode 100644 index 0000000..8ec1abd --- /dev/null +++ b/src/PowderToySDL.cpp @@ -0,0 +1,231 @@ + +#include +#include "SDL.h" +#ifdef WIN32 +#include "SDL_syswm.h" +#endif +#include +#include +#include +#include "Config.h" +#include "Graphics.h" +#if defined(LIN32) || defined(LIN64) +#include "icon.h" +#endif + +#include "interface/Engine.h" +#include "interface/Button.h" +#include "interface/Panel.h" +#include "interface/ControlFactory.h" +#include "interface/Point.h" +#include "interface/Label.h" + +#include "game/GameController.h" +#include "game/GameView.h" + +#include "dialogues/ErrorMessage.h" + +#include "client/HTTP.h" + +using namespace std; + +#ifdef WIN32 +extern "C" IMAGE_DOS_HEADER __ImageBase; +#endif + +SDL_Surface * sdl_scrn; + +#ifdef OGLR +void blit() +{ + SDL_GL_SwapBuffers(); +} +#else +void blit(pixel * vid) +{ + if(sdl_scrn) + { + pixel * dst; + pixel * src = vid; + int j, x = 0, y = 0, w = XRES+BARSIZE, h = YRES+MENUSIZE, pitch = XRES+BARSIZE; + if (SDL_MUSTLOCK(sdl_scrn)) + if (SDL_LockSurface(sdl_scrn)<0) + return; + dst=(pixel *)sdl_scrn->pixels+y*sdl_scrn->pitch/PIXELSIZE+x; + for (j=0; jpitch/PIXELSIZE; + src+=pitch; + } + if (SDL_MUSTLOCK(sdl_scrn)) + SDL_UnlockSurface(sdl_scrn); + SDL_UpdateRect(sdl_scrn,0,0,0,0); + } +#endif +} + +SDL_Surface * SDLOpen() +{ + SDL_Surface * surface; +#if defined(WIN32) && defined(WINCONSOLE) + FILE * console = fopen("CON", "w" ); +#endif + if (SDL_Init(SDL_INIT_VIDEO)<0) + { + fprintf(stderr, "Initializing SDL: %s\n", SDL_GetError()); + return 0; + } + SDL_EnableUNICODE(1); +#if defined(WIN32) && defined(WINCONSOLE) + //On Windows, SDL redirects stdout to stdout.txt, which can be annoying when debugging, here we redirect back to the console + if (console) + { + + freopen("CON", "w", stdout); + freopen("CON", "w", stderr); + //fclose(console); + } +#endif +#ifdef WIN32 + SDL_SysWMinfo SysInfo; + SDL_VERSION(&SysInfo.version); + if(SDL_GetWMInfo(&SysInfo) <= 0) { + printf("%s : %d\n", SDL_GetError(), SysInfo.window); + exit(-1); + } + HWND WindowHandle = SysInfo.window; + HICON hIconSmall = (HICON)LoadImage(reinterpret_cast(&__ImageBase), MAKEINTRESOURCE(101), IMAGE_ICON, 16, 16, LR_SHARED); + HICON hIconBig = (HICON)LoadImage(reinterpret_cast(&__ImageBase), MAKEINTRESOURCE(101), IMAGE_ICON, 32, 32, LR_SHARED); + SendMessage(WindowHandle, WM_SETICON, ICON_SMALL, (LPARAM)hIconSmall); + SendMessage(WindowHandle, WM_SETICON, ICON_BIG, (LPARAM)hIconBig); +#elif defined(LIN32) || defined(LIN32) + SDL_Surface *icon = SDL_CreateRGBSurfaceFrom(app_icon, 16, 16, 32, 64, 0x000000FF, 0x0000FF00, 0x00FF0000, 0xFF000000); + SDL_WM_SetIcon(icon, NULL); +#endif + + SDL_WM_SetCaption("The Powder Toy", "Powder Toy"); + //SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL); + atexit(SDL_Quit); +#ifndef OGLR + surface = SDL_SetVideoMode(XRES + BARSIZE, YRES + MENUSIZE, 32, SDL_SWSURFACE); +#else + surface = SDL_SetVideoMode(XRES + BARSIZE, YRES + MENUSIZE, 32, SDL_OPENGL); +#endif + +#if defined(WIN32) && defined(OGLR) + int status = glewInit(); + if(status != GLEW_OK) + { + fprintf(stderr, "Initializing Glew: %d\n", status); + exit(-1); + } +#endif + +return surface; +} + +int main(int argc, char * argv[]) +{ + int elapsedTime = 0, currentTime = 0, lastTime = 0, currentFrame = 0; + float fps = 0, delta = 1.0f; + + sdl_scrn = SDLOpen(); +#ifdef OGLR + SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); +#endif + + ui::Engine::Ref().g = new Graphics(); + //ui::Engine::Ref().g->AttachSDLSurface(SDLOpen()); + + ui::Engine * engine = &ui::Engine::Ref(); + engine->Begin(XRES+BARSIZE, YRES+MENUSIZE); + + GameController * gameController = new GameController(); + engine->ShowWindow(gameController->GetView()); + + //new ErrorMessage("Error", "This is a test error message"); + + SDL_Event event; + while(engine->Running()) + { + event.type = 0; + while (SDL_PollEvent(&event)) + { + switch (event.type) + { + case SDL_QUIT: + engine->Exit(); + break; + case SDL_KEYDOWN: + engine->onKeyPress(event.key.keysym.sym, event.key.keysym.unicode, event.key.keysym.mod&KEY_MOD_SHIFT, event.key.keysym.mod&KEY_MOD_CONTROL, event.key.keysym.mod&KEY_MOD_ALT); + break; + case SDL_KEYUP: + engine->onKeyRelease(event.key.keysym.sym, event.key.keysym.unicode, event.key.keysym.mod&KEY_MOD_SHIFT, event.key.keysym.mod&KEY_MOD_CONTROL, event.key.keysym.mod&KEY_MOD_ALT); + break; + case SDL_MOUSEMOTION: + engine->onMouseMove(event.motion.x, event.motion.y); + break; + case SDL_MOUSEBUTTONDOWN: + if(event.button.button == SDL_BUTTON_WHEELUP) + { + engine->onMouseWheel(event.motion.x, event.motion.y, 1); + } + else if (event.button.button == SDL_BUTTON_WHEELDOWN) + { + engine->onMouseWheel(event.motion.x, event.motion.y, -1); + } + else + { + engine->onMouseClick(event.motion.x, event.motion.y, event.button.button); + } + break; + case SDL_MOUSEBUTTONUP: + if(event.button.button != SDL_BUTTON_WHEELUP && event.button.button != SDL_BUTTON_WHEELDOWN) + engine->onMouseUnclick(event.motion.x, event.motion.y, event.button.button); + break; + } + event.type = 0; //Clear last event + } + + engine->Tick(); + engine->Draw(); + +#ifdef OGLR + blit(); +#else + blit(engine->g->vid); +#endif + + currentFrame++; + currentTime = SDL_GetTicks(); + elapsedTime = currentTime - lastTime; + if(ui::Engine::Ref().FpsLimit > 2.0f && (currentFrame>2 || elapsedTime > 1000*2/ui::Engine::Ref().FpsLimit) && elapsedTime && currentFrame*1000/elapsedTime > ui::Engine::Ref().FpsLimit) + { + while (currentFrame*1000/elapsedTime > ui::Engine::Ref().FpsLimit) + { + SDL_Delay(1); + currentTime = SDL_GetTicks(); + elapsedTime = currentTime-lastTime; + } + } + if(elapsedTime>=1000) + { + fps = (((float)currentFrame)/((float)elapsedTime))*1000.0f; + currentFrame = 0; + lastTime = currentTime; + if(ui::Engine::Ref().FpsLimit > 2.0f) + { + delta = ui::Engine::Ref().FpsLimit/fps; + } + else + { + delta = 1.0f; + } + } + engine->SetFps(fps); + } + ui::Engine::Ref().CloseWindow(); + delete gameController; + delete ui::Engine::Ref().g; +} diff --git a/src/RasterGraphics.cpp b/src/RasterGraphics.cpp index 563aef2..b807238 100644 --- a/src/RasterGraphics.cpp +++ b/src/RasterGraphics.cpp @@ -20,32 +20,9 @@ void Graphics::Clear() memset(vid, 0, PIXELSIZE * ((XRES+BARSIZE) * (YRES+MENUSIZE))); } -void Graphics::AttachSDLSurface(SDL_Surface * surface) +void Graphics::Finalise() { - sdl_scrn = surface; -} -void Graphics::Blit() -{ - if(sdl_scrn) - { - pixel * dst; - pixel * src = vid; - int j, x = 0, y = 0, w = XRES+BARSIZE, h = YRES+MENUSIZE, pitch = XRES+BARSIZE; - if (SDL_MUSTLOCK(sdl_scrn)) - if (SDL_LockSurface(sdl_scrn)<0) - return; - dst=(pixel *)sdl_scrn->pixels+y*sdl_scrn->pitch/PIXELSIZE+x; - for (j=0; jpitch/PIXELSIZE; - src+=pitch; - } - if (SDL_MUSTLOCK(sdl_scrn)) - SDL_UnlockSurface(sdl_scrn); - SDL_UpdateRect(sdl_scrn,0,0,0,0); - } } int Graphics::drawtext(int x, int y, const char *s, int r, int g, int b, int a) diff --git a/src/interface/Engine.cpp b/src/interface/Engine.cpp index aea89e7..1304284 100644 --- a/src/interface/Engine.cpp +++ b/src/interface/Engine.cpp @@ -184,7 +184,7 @@ void Engine::Draw() char fpsText[512]; sprintf(fpsText, "FPS: %.2f, Delta: %.3f", fps, dt); ui::Engine::Ref().g->drawtext(10, 10, fpsText, 255, 255, 255, 255); - g->Blit(); + g->Finalise(); } void Engine::SetFps(float fps) -- cgit v0.9.2-21-gd62e