varying vec2 vTexCoord; // remember that you should draw a screen aligned quad void main(void) { gl_Position = ftransform();; // Clean up inaccuracies //vec2 Pos; //Pos = sign(gl_Vertex.xy); //gl_Position = vec4(Pos, 0.0, 1.0); // Image-space //vTexCoord = gl_Vertex.xy * 0.1;//Pos * 0.1;// + 0.5; //gl_Position = gl_Vertex; gl_FrontColor = gl_Color; }