extern "C" { #include "lua.h" #include "lauxlib.h" #include "lualib.h" } #include #include "LuaButton.h" #include "LuaScriptInterface.h" #include "interface/Button.h" const char LuaButton::className[] = "Button"; #define method(class, name) {#name, &class::name} Luna::RegType LuaButton::methods[] = { method(LuaButton, action), method(LuaButton, text), method(LuaButton, position), method(LuaButton, size), {0, 0} }; LuaButton::LuaButton(lua_State * l) : actionFunction(0) { this->l = l; int posX = luaL_optinteger(l, 1, 0); int posY = luaL_optinteger(l, 2, 0); int sizeX = luaL_optinteger(l, 3, 10); int sizeY = luaL_optinteger(l, 4, 10); std::string text = luaL_optstring(l, 5, ""); std::string toolTip = luaL_optstring(l, 6, ""); lua_pushstring(l, "Luacon_ci"); lua_gettable(l, LUA_REGISTRYINDEX); ci = (LuaScriptInterface*)lua_touserdata(l, -1); lua_pop(l, 1); button = new ui::Button(ui::Point(posX, posY), ui::Point(sizeX, sizeY), text, toolTip); class ClickAction : public ui::ButtonAction { LuaButton * luaButton; public: ClickAction(LuaButton * luaButton) : luaButton(luaButton) {} void ActionCallback(ui::Button * sender) { luaButton->triggerAction(); } }; button->SetActionCallback(new ClickAction(this)); } int LuaButton::action(lua_State * l) { if(lua_type(l, 1) != LUA_TNIL) { luaL_checktype(l, 1, LUA_TFUNCTION); lua_pushvalue(l, 1); actionFunction = luaL_ref(l, LUA_REGISTRYINDEX); } else { actionFunction = 0; } } int LuaButton::text(lua_State * l) { int args = lua_gettop(l); if(args) { luaL_checktype(l, 1, LUA_TSTRING); button->SetText(lua_tostring(l, 1)); return 0; } else { lua_pushstring(l, button->GetText().c_str()); return 1; } } int LuaButton::position(lua_State * l) { int args = lua_gettop(l); if(args) { luaL_checktype(l, 1, LUA_TNUMBER); luaL_checktype(l, 2, LUA_TNUMBER); button->Position = ui::Point(lua_tointeger(l, 1), lua_tointeger(l, 2)); return 0; } else { lua_pushinteger(l, button->Position.X); lua_pushinteger(l, button->Position.Y); return 2; } } int LuaButton::size(lua_State * l) { int args = lua_gettop(l); if(args) { luaL_checktype(l, 1, LUA_TNUMBER); luaL_checktype(l, 2, LUA_TNUMBER); button->Size = ui::Point(lua_tointeger(l, 1), lua_tointeger(l, 2)); button->Invalidate(); return 0; } else { lua_pushinteger(l, button->Size.X); lua_pushinteger(l, button->Size.Y); return 2; } } void LuaButton::triggerAction() { if(actionFunction) { lua_rawgeti(l, LUA_REGISTRYINDEX, actionFunction); lua_rawgeti(l, LUA_REGISTRYINDEX, UserData); if (lua_pcall(l, 1, 0, 0)) { ci->Log(CommandInterface::LogError, lua_tostring(l, -1)); } } } LuaButton::~LuaButton() { if(button->GetParentWindow()) button->GetParentWindow()->RemoveComponent(button); delete button; }