#include int update_BCLN(UPDATE_FUNC_ARGS) { if (!parts[i].life) { if (pv[y/CELL][x/CELL]>4.0f) { float advection = 0.1f; parts[i].vx += advection*vx[y/CELL][x/CELL]; parts[i].vy += advection*vy[y/CELL][x/CELL]; parts[i].life = rand()%40+80; } } if (!parts[i].ctype) { for (nx=-1; nx<2; nx++) for (ny=-1; ny<2; ny++) if (x+nx>=0 && y+ny>0 && x+nx