/* * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include int update_FWRK(UPDATE_FUNC_ARGS) { int r, rx, ry, np; if (parts[i].life==0 && ((parts[i].temp>400&&(9+parts[i].temp/40)>rand()%100000&&surround_space)||parts[i].ctype==PT_DUST)) { float gx, gy, multiplier, gmax; int randTmp; get_gravity_field(x, y, ptypes[PT_FWRK].gravity, 1.0f, &gx, &gy); if (gx*gx+gy*gy < 0.001f) { float angle = (rand()%6284)*0.001f;//(in radians, between 0 and 2*pi) gx += sinf(angle)*ptypes[PT_FWRK].gravity*0.5f; gy += cosf(angle)*ptypes[PT_FWRK].gravity*0.5f; } gmax = fmaxf(fabsf(gx), fabsf(gy)); if (eval_move(PT_FWRK, (int)(x-(gx/gmax)+0.5f), (int)(y-(gy/gmax)+0.5f), NULL)) { multiplier = 15.0f/sqrtf(gx*gx+gy*gy); //Some variation in speed parallel to gravity direction randTmp = (rand()%200)-100; gx += gx*randTmp*0.002f; gy += gy*randTmp*0.002f; //and a bit more variation in speed perpendicular to gravity direction randTmp = (rand()%200)-100; gx += -gy*randTmp*0.005f; gy += gx*randTmp*0.005f; parts[i].life=rand()%10+18; parts[i].ctype=0; parts[i].vx -= gx*multiplier; parts[i].vy -= gy*multiplier; parts[i].dcolour = parts[i].dcolour; return 0; } } if (parts[i].life>=45) parts[i].life=0; if (parts[i].life<3&&parts[i].life>0) { int r = (rand()%245+11); int g = (rand()%245+11); int b = (rand()%245+11); int n; float angle, magnitude; unsigned col = (r<<16) | (g<<8) | b; for (n=0; n<40; n++) { np = create_part(-3, x, y, PT_EMBR); if (np>-1) { magnitude = ((rand()%60)+40)*0.05f; angle = (rand()%6284)*0.001f;//(in radians, between 0 and 2*pi) parts[np].vx = parts[i].vx*0.5f + cosf(angle)*magnitude; parts[np].vy = parts[i].vy*0.5f + sinf(angle)*magnitude; parts[np].ctype = col; parts[np].tmp = 1; parts[np].life = rand()%40+70; parts[np].temp = (rand()%500)+5750.0f; parts[np].dcolour = parts[i].dcolour; } } pv[y/CELL][x/CELL] += 8.0f; kill_part(i); return 1; } return 0; }