#include signed char pos_1_rx[] = {-1,-1,-1, 0, 0, 1, 1, 1}; signed char pos_1_ry[] = {-1, 0, 1,-1, 1,-1, 0, 1}; void pushParticle(int i, int count, int original) { int rndstore, rnd, rx, ry, r, x, y, np, q, notctype=(((parts[i].ctype)%3)+2); if ((parts[i].tmp&0xFF) == 0 || count >= 2)//don't push if there is nothing there, max speed of 2 per frame return; x = (int)(parts[i].x+0.5f); y = (int)(parts[i].y+0.5f); if( !(parts[i].tmp&0x200) ) { //normal random push rndstore = rand(); // RAND_MAX is at least 32767 on all platforms i.e. pow(8,5)-1 // so can go 5 cycles without regenerating rndstore for (q=0; q<3; q++)//try to push twice { rnd = rndstore&7; rndstore = rndstore>>3; rx = pos_1_rx[rnd]; ry = pos_1_ry[rnd]; if (x+rx>=0 && y+ry>=0 && x+rx>8)>=NPART || !r) continue; else if ((r&0xFF)==PT_PIPE && parts[r>>8].ctype!=notctype && (parts[r>>8].tmp&0xFF)==0) { parts[r>>8].tmp = (parts[r>>8].tmp&~0xFF) | (parts[i].tmp&0xFF); parts[r>>8].temp = parts[i].temp; parts[r>>8].flags = parts[i].flags; parts[r>>8].pavg[0] = parts[i].pavg[0]; parts[r>>8].pavg[1] = parts[i].pavg[1]; if (r>>8 > original) parts[r>>8].tmp2 = 1;//skip particle push, normalizes speed parts[i].tmp &= ~0xFF; count++; pushParticle(r>>8,count,original); } } } } else //predefined 1 pixel thick pipe movement { int coords = 7 - (parts[i].tmp>>10); r = pmap[y+ pos_1_ry[coords]][x+ pos_1_rx[coords]]; if ((r>>8)>=NPART || !r) { } else if ((r&0xFF)==PT_PIPE && parts[r>>8].ctype!=notctype && (parts[r>>8].tmp&0xFF)==0) { parts[r>>8].tmp = (parts[r>>8].tmp&~0xFF) | (parts[i].tmp&0xFF); parts[r>>8].temp = parts[i].temp; parts[r>>8].flags = parts[i].flags; parts[r>>8].pavg[0] = parts[i].pavg[0]; parts[r>>8].pavg[1] = parts[i].pavg[1]; if (r>>8 > original) parts[r>>8].tmp2 = 1;//skip particle push, normalizes speed parts[i].tmp &= ~0xFF; count++; pushParticle(r>>8,count,original); } } return; } int update_PIPE(UPDATE_FUNC_ARGS) { int r, rx, ry, np; int rnd, rndstore; if (parts[i].ctype>=2 && parts[i].ctype<=4) { if (parts[i].life==3) { int lastneighbor = -1; int neighborcount = 0; int count = 0; // make automatic pipe pattern for (rx=-1; rx<2; rx++) for (ry=-1; ry<2; ry++) if (x+rx>=0 && y+ry>0 && x+rx>8)>=NPART || !r) continue; if ((r&0xFF)==PT_PIPE&&parts[r>>8].ctype==1) { parts[r>>8].ctype = (((parts[i].ctype)%3)+2);//reverse parts[r>>8].life = 6; if ( parts[i].tmp&0x100)//is a single pixel pipe { parts[r>>8].tmp |= 0x200;//will transfer to a single pixel pipe parts[r>>8].tmp |= count<<10;//coords of where it came from } neighborcount ++; lastneighbor = r>>8; } else if ((r&0xFF)==PT_PIPE&&parts[r>>8].ctype!=(((parts[i].ctype-1)%3)+2)) { neighborcount ++; lastneighbor = r>>8; } count++; } if(neighborcount == 1) parts[lastneighbor].tmp |= 0x100; } else { if (parts[i].tmp2 == 1)//skip particle push to prevent particle number being higher causeing speed up { parts[i].tmp2 = 0 ; } else { pushParticle(i,0,i); } if (nt)//there is something besides PIPE around current particle { rndstore = rand(); rnd = rndstore&7; rndstore = rndstore>>3; rx = pos_1_rx[rnd]; ry = pos_1_ry[rnd]; if (x+rx>=0 && y+ry>=0 && x+rx>8)>=NPART) return 0; if (surround_space && !r && (parts[i].tmp&0xFF)!=0) //creating at end { np = create_part(-1,x+rx,y+ry,parts[i].tmp&0xFF); if (np!=-1) { parts[np].temp = parts[i].temp;//pipe saves temp and life now parts[np].life = parts[i].flags; parts[np].tmp = parts[i].pavg[0]; parts[np].ctype = parts[i].pavg[1]; } parts[i].tmp &= ~0xFF; } //try eating particle at entrance else if ((parts[i].tmp&0xFF) == 0 && (ptypes[r&0xFF].falldown!= 0 || ptypes[r&0xFF].state == ST_GAS)) { parts[i].tmp = (parts[i].tmp&~0xFF) | parts[r>>8].type; parts[i].temp = parts[r>>8].temp; parts[i].flags = parts[r>>8].life; parts[i].pavg[0] = parts[r>>8].tmp; parts[i].pavg[1] = parts[r>>8].ctype; kill_part(r>>8); } } } } } else if (!parts[i].ctype && parts[i].life<=10) { if (parts[i].temp<272.15)//manual pipe colors { if (parts[i].temp>173.25&&parts[i].temp<273.15) { parts[i].ctype = 2; parts[i].life = 0; } if (parts[i].temp>73.25&&parts[i].temp<=173.15) { parts[i].ctype = 3; parts[i].life = 0; } if (parts[i].temp>=0&&parts[i].temp<=73.15) { parts[i].ctype = 4; parts[i].life = 0; } } else { // make a border for (rx=-2; rx<3; rx++) for (ry=-2; ry<3; ry++) if (x+rx>=0 && y+ry>0 && x+rx=0 && y+ry>0 && x+rx=0 && y+ry>0 && x+rx