#include int update_SPAWN2(UPDATE_FUNC_ARGS) { if (!player2.spwn) create_part(-1, x, y, PT_STKM2); return 0; } int update_STKM2(UPDATE_FUNC_ARGS) { run_stickman(&player2, UPDATE_FUNC_SUBCALL_ARGS); return 0; } int graphics_STKM2(GRAPHICS_FUNC_ARGS) { *pixel_mode = PSPEC_STICKMAN; if ((int)player2.elem