#include "Brush.h" #include "graphics/Renderer.h" void Brush::RenderRect(Renderer * ren, ui::Point position1, ui::Point position2) { int width, height, t; width = position2.X-position1.X; height = position2.Y-position1.Y; if(height<0) { position1.Y += height; height *= -1; } if(width<0) { position1.X += width; width *= -1; } ren->xor_line(position1.X, position1.Y, position1.X+width, position1.Y); ren->xor_line(position1.X, position1.Y+height, position1.X+width, position1.Y+height); ren->xor_line(position1.X+width, position1.Y+1, position1.X+width, position1.Y+height-1); ren->xor_line(position1.X, position1.Y+1, position1.X, position1.Y+height-1); } void Brush::RenderLine(Renderer * ren, ui::Point position1, ui::Point position2) { ren->xor_line(position1.X, position1.Y, position2.X, position2.Y); } void Brush::RenderPoint(Renderer * ren, ui::Point position) { if(!outline) updateOutline(); if(!outline) return; ren->xor_bitmap(outline, position.X-radius.X, position.Y-radius.Y, size.X, size.Y); } void Brush::RenderFill(Renderer * ren, ui::Point position) { }