#ifndef DECORATIONTOOL_H_ #define DECORATIONTOOL_H_ #include "Tool.h" class DecorationTool: public Tool { public: enum ToolType { BlendAdd = DECO_ADD, BlendRemove = DECO_SUBTRACT, BlendMultiply = DECO_MULTIPLY, BlendDivide = DECO_DIVIDE, BlendSet = DECO_DRAW }; ToolType decoMode; DecorationTool(ToolType decoMode_, string name, int r, int g, int b): Tool(0, name, r, g, b), decoMode(decoMode_) { } virtual ~DecorationTool() {} virtual void Draw(Simulation * sim, Brush * brush, ui::Point position){ sim->ApplyDecorationPoint(position.X, position.Y, 1, 1, 24, 24, 24, 255, decoMode, brush); } virtual void DrawLine(Simulation * sim, Brush * brush, ui::Point position1, ui::Point position2) { sim->ApplyDecorationLine(position1.X, position1.Y, position2.X, position2.Y, 1, 1, 24, 24, 24, 255, decoMode, brush); } virtual void DrawRect(Simulation * sim, Brush * brush, ui::Point position1, ui::Point position2) { sim->ApplyDecorationBox(position1.X, position1.Y, position2.X, position2.Y, 24, 24, 24, 255, decoMode); } virtual void DrawFill(Simulation * sim, Brush * brush, ui::Point position) { } }; #endif