#ifndef GAMEVIEW_H #define GAMEVIEW_H #include #include "GameController.h" #include "GameModel.h" #include "interface/Window.h" #include "interface/Point.h" #include "interface/Button.h" using namespace std; class GameController; class GameModel; class GameView: public ui::Window { private: bool isMouseDown; queue pointQueue; GameController * c; Renderer * ren; //UI Elements ui::Button * pauseButton; public: GameView(); void AttachController(GameController * _c){ c = _c; } void NotifyRendererChanged(GameModel * sender); void NotifySimulationChanged(GameModel * sender); void NotifyPausedChanged(GameModel * sender); /*virtual void DoMouseMove(int x, int y, int dx, int dy); virtual void DoMouseDown(int x, int y, unsigned button); virtual void DoMouseUp(int x, int y, unsigned button); //virtual void DoMouseWheel(int x, int y, int d); //virtual void DoKeyPress(int key, bool shift, bool ctrl, bool alt); //virtual void DoKeyRelease(int key, bool shift, bool ctrl, bool alt); virtual void DoTick(float dt); virtual void DoDraw();*/ virtual void OnMouseMove(int x, int y, int dx, int dy); virtual void OnMouseDown(int x, int y, unsigned button); virtual void OnMouseUp(int x, int y, unsigned button); //virtual void OnMouseWheel(int x, int y, int d) {} //virtual void OnKeyPress(int key, bool shift, bool ctrl, bool alt) {} //virtual void OnKeyRelease(int key, bool shift, bool ctrl, bool alt) {} virtual void OnTick(float dt); virtual void OnDraw(); }; #endif // GAMEVIEW_H