#include #include "Style.h" #include "simulation/Simulation.h" #include "Tool.h" #include "interface/Window.h" #include "interface/Button.h" #include "interface/Label.h" #include "interface/Textbox.h" #include "interface/DropDown.h" class SignWindow: public ui::Window { public: ui::DropDown * justification; ui::Textbox * textField; SignTool * tool; Simulation * sim; int signID; ui::Point signPosition; SignWindow(SignTool * tool_, Simulation * sim_, int signID_, ui::Point position_); virtual void OnDraw(); virtual ~SignWindow() {} class OkayAction: public ui::ButtonAction { public: SignWindow * prompt; OkayAction(SignWindow * prompt_) { prompt = prompt_; } void ActionCallback(ui::Button * sender) { ui::Engine::Ref().CloseWindow(); if(prompt->signID==-1 && prompt->textField->GetText().length()) { prompt->sim->signs.push_back(sign(prompt->textField->GetText(), prompt->signPosition.X, prompt->signPosition.Y, (sign::Justification)prompt->justification->GetOption().second)); } else if(prompt->textField->GetText().length()) { prompt->sim->signs[prompt->signID] = sign(sign(prompt->textField->GetText(), prompt->signPosition.X, prompt->signPosition.Y, (sign::Justification)prompt->justification->GetOption().second)); } prompt->SelfDestruct(); } }; }; SignWindow::SignWindow(SignTool * tool_, Simulation * sim_, int signID_, ui::Point position_): ui::Window(ui::Point(-1, -1), ui::Point(200, 87)), tool(tool_), signID(signID_), sim(sim_), signPosition(position_) { ui::Label * messageLabel = new ui::Label(ui::Point(4, 5), ui::Point(Size.X-8, 14), "New sign"); messageLabel->SetTextColour(style::Colour::InformationTitle); messageLabel->Appearance.HorizontalAlign = ui::Appearance::AlignLeft; messageLabel->Appearance.VerticalAlign = ui::Appearance::AlignTop; AddComponent(messageLabel); ui::Button * okayButton = new ui::Button(ui::Point(0, Size.Y-16), ui::Point(Size.X, 16), "OK"); okayButton->Appearance.HorizontalAlign = ui::Appearance::AlignLeft; okayButton->Appearance.VerticalAlign = ui::Appearance::AlignBottom; okayButton->Appearance.BorderInactive = (ui::Colour(200, 200, 200)); okayButton->SetActionCallback(new OkayAction(this)); AddComponent(okayButton); justification = new ui::DropDown(ui::Point(8, 46), ui::Point(50, 16)); AddComponent(justification); justification->AddOption(std::pair("Left", (int)sign::Left)); justification->AddOption(std::pair("Centre", (int)sign::Centre)); justification->AddOption(std::pair("Right", (int)sign::Right)); justification->SetOption(0); textField = new ui::Textbox(ui::Point(8, 25), ui::Point(Size.X-16, 16), ""); textField->Appearance.HorizontalAlign = ui::Appearance::AlignLeft; textField->Appearance.VerticalAlign = ui::Appearance::AlignBottom; AddComponent(textField); ui::Engine::Ref().ShowWindow(this); } void SignWindow::OnDraw() { Graphics * g = ui::Engine::Ref().g; g->clearrect(Position.X-2, Position.Y-2, Size.X+4, Size.Y+4); g->drawrect(Position.X, Position.Y, Size.X, Size.Y, 200, 200, 200, 255); } void SignTool::Click(Simulation * sim, Brush * brush, ui::Point position) { new SignWindow(this, sim, -1, position); }