#include #include "simulation/Simulation.h" #include "Tool.h" #include "interface/Window.h" #include "interface/Button.h" #include "interface/Label.h" #include "interface/Textbox.h" class SignWindow: public ui::Window { public: ui::Textbox * textField; SignTool * tool; Simulation * sim; int signID; ui::Point signPosition; SignWindow(SignTool * tool_, Simulation * sim_, int signID_, ui::Point position_); virtual void OnDraw(); virtual ~SignWindow() {} }; class OkayAction: public ui::ButtonAction { public: SignWindow * prompt; OkayAction(SignWindow * prompt_) { prompt = prompt_; } void ActionCallback(ui::Button * sender) { ui::Engine::Ref().CloseWindow(); prompt->SelfDestruct(); if(prompt->signID==-1 && prompt->textField->GetText().length()) { prompt->sim->signs.push_back(sign(prompt->textField->GetText(), prompt->signPosition.X, prompt->signPosition.Y, sign::Left)); } else { prompt->sim->signs[prompt->signID] = sign(sign(prompt->textField->GetText(), prompt->signPosition.X, prompt->signPosition.Y, sign::Left)); } } }; SignWindow::SignWindow(SignTool * tool_, Simulation * sim_, int signID_, ui::Point position_): ui::Window(ui::Point(-1, -1), ui::Point(200, 75)), tool(tool_), signID(signID_), sim(sim_), signPosition(position_) { ui::Label * messageLabel = new ui::Label(ui::Point(4, 18), ui::Point(Size.X-8, 60), "New sign"); messageLabel->SetAlignment(AlignLeft, AlignTop); AddComponent(messageLabel); ui::Button * okayButton = new ui::Button(ui::Point(0, Size.Y-16), ui::Point(Size.X, 16), "OK"); okayButton->SetAlignment(AlignLeft, AlignBottom); okayButton->SetBorderColour(ui::Colour(200, 200, 200)); okayButton->SetActionCallback(new OkayAction(this)); AddComponent(okayButton); textField = new ui::Textbox(ui::Point(4, 32), ui::Point(Size.X-8, 16), ""); textField->SetAlignment(AlignLeft, AlignBottom); AddComponent(textField); ui::Engine::Ref().ShowWindow(this); } void SignWindow::OnDraw() { Graphics * g = ui::Engine::Ref().g; g->clearrect(Position.X-2, Position.Y-2, Size.X+4, Size.Y+4); g->drawrect(Position.X, Position.Y, Size.X, Size.Y, 200, 200, 200, 255); } void SignTool::Draw(Simulation * sim, Brush * brush, ui::Point position) { if(!opened) //Ensure the dialogue can only be shown one at a time. { opened = true; new SignWindow(this, sim, -1, position); } }