/* * Tool.cpp * * Created on: Jun 24, 2012 * Author: Simon */ #include #include "Tool.h" #include "simulation/Simulation.h" using namespace std; Tool::Tool(int id, string name, string description, int r, int g, int b, VideoBuffer * (*textureGen)(int, int, int)): toolID(id), toolName(name), toolDescription(description), colRed(r), colGreen(g), colBlue(b), textureGen(textureGen) { } VideoBuffer * Tool::GetTexture(int width, int height) { if(textureGen) { return textureGen(toolID, width, height); } return NULL; } string Tool::GetName() { return toolName; } string Tool::GetDescription() { return toolDescription; } Tool::~Tool() {} void Tool::Click(Simulation * sim, Brush * brush, ui::Point position) { } void Tool::Draw(Simulation * sim, Brush * brush, ui::Point position) { sim->ToolBrush(position.X, position.Y, toolID, brush); } void Tool::DrawLine(Simulation * sim, Brush * brush, ui::Point position1, ui::Point position2) { sim->ToolLine(position1.X, position1.Y, position2.X, position2.Y, toolID, brush); } void Tool::DrawRect(Simulation * sim, Brush * brush, ui::Point position1, ui::Point position2) { sim->ToolBox(position1.X, position1.Y, position2.X, position2.Y, toolID, brush); } void Tool::DrawFill(Simulation * sim, Brush * brush, ui::Point position) {}; ElementTool::ElementTool(int id, string name, string description, int r, int g, int b, VideoBuffer * (*textureGen)(int, int, int)): Tool(id, name, description, r, g, b, textureGen) { } ElementTool::~ElementTool() {} void ElementTool::Draw(Simulation * sim, Brush * brush, ui::Point position){ sim->CreateParts(position.X, position.Y, toolID, brush); } void ElementTool::DrawLine(Simulation * sim, Brush * brush, ui::Point position1, ui::Point position2) { sim->CreateLine(position1.X, position1.Y, position2.X, position2.Y, toolID, brush); } void ElementTool::DrawRect(Simulation * sim, Brush * brush, ui::Point position1, ui::Point position2) { sim->CreateBox(position1.X, position1.Y, position2.X, position2.Y, toolID, 0); } void ElementTool::DrawFill(Simulation * sim, Brush * brush, ui::Point position) { sim->FloodParts(position.X, position.Y, toolID, -1, -1, 0); } WallTool::WallTool(int id, string name, string description, int r, int g, int b, VideoBuffer * (*textureGen)(int, int, int)): Tool(id, name, description, r, g, b, textureGen) { } WallTool::~WallTool() {} void WallTool::Draw(Simulation * sim, Brush * brush, ui::Point position){ sim->CreateWalls(position.X, position.Y, 1, 1, toolID, 0, brush); } void WallTool::DrawLine(Simulation * sim, Brush * brush, ui::Point position1, ui::Point position2) { sim->CreateWallLine(position1.X, position1.Y, position2.X, position2.Y, 1, 1, toolID, 0, brush); } void WallTool::DrawRect(Simulation * sim, Brush * brush, ui::Point position1, ui::Point position2) { sim->CreateWallBox(position1.X, position1.Y, position2.X, position2.Y, toolID, 0); } void WallTool::DrawFill(Simulation * sim, Brush * brush, ui::Point position) { sim->FloodWalls(position.X, position.Y, toolID, -1, -1, 0); } GolTool::GolTool(int id, string name, string description, int r, int g, int b, VideoBuffer * (*textureGen)(int, int, int)): Tool(id, name, description, r, g, b, textureGen) { } GolTool::~GolTool() {} void GolTool::Draw(Simulation * sim, Brush * brush, ui::Point position){ sim->CreateParts(position.X, position.Y, PT_LIFE|(toolID<<8), brush); } void GolTool::DrawLine(Simulation * sim, Brush * brush, ui::Point position1, ui::Point position2) { sim->CreateLine(position1.X, position1.Y, position2.X, position2.Y, PT_LIFE|(toolID<<8), brush); } void GolTool::DrawRect(Simulation * sim, Brush * brush, ui::Point position1, ui::Point position2) { sim->CreateBox(position1.X, position1.Y, position2.X, position2.Y, PT_LIFE|(toolID<<8), 0); } void GolTool::DrawFill(Simulation * sim, Brush * brush, ui::Point position) { sim->FloodParts(position.X, position.Y, PT_LIFE|(toolID<<8), -1, -1, 0); } void Element_LIGH_Tool::Draw(Simulation * sim, Brush * brush, ui::Point position) { int p = sim->create_part(-2, position.X, position.Y, toolID); if (p != -1) { sim->parts[p].life = brush->GetRadius().X+brush->GetRadius().Y; if (sim->parts[p].life > 55) sim->parts[p].life = 55; sim->parts[p].temp = sim->parts[p].life*150; // temperature of the lighting shows the power of the lighting } }